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Concepts for Game Shatranj al-Husun
Shatranj al-Husun Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(40), NumStartComponentsBoard(40) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(34%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(31%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(4%), SlideDecision, SlideDecisionFrequency(40%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(4%), LeapDecision, LeapDecisionFrequency(17%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(16%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(2%), HopDecision, HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(10%), Capture, ReplacementCapture, ReplacementCaptureFrequency(10%), HopCaptureMoreThanOneFrequency(1%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), DrawFrequency(100%) End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, NoMovesEnd, NoMovesWin, Draw Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.76), MoveDistanceMaxIncrease(7), MoveDistanceMaxDecrease(-7), MoveDistanceMedian(2), MoveDistanceMaximum(9), MoveDistanceMinimum(0), MoveDistanceVariance(1.46), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(30.1), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(29), PieceNumberMaximum(40), PieceNumberMinimum(0), PieceNumberVariance(45.67), PieceNumberChangeAverage(-0.08), PieceNumberChangeSign(-0.08), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(270), DurationMoves(250), DurationTurns(250), DecisionMoves(1), GameTreeComplexity(384.22), StateTreeComplexity(122.31), BoardCoverageDefault(0.96), BoardCoverageFull(0.21), BoardCoverageUsed(0.96), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0), Variance(0.02), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.04), Stability(0.71), DramaAverage(0.7), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.76), DramaMedian(0.76), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.15), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.64), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.4), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-1.93), StateEvaluationDifferenceMedian(1.52), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.6), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.29), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.28), BoardSitesOccupiedMaximum(0.38), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.08), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(34.42), BranchingFactorChangeMaxIncrease(38), BranchingFactorChangeMaxDecrease(-35), BranchingFactorMedian(35), BranchingFactorMaximum(52), BranchingFactorMinimum(0), BranchingFactorVariance(51.65), BranchingFactorChangeAverage(0.02), BranchingFactorChangeSign(0.02), BranchingFactorChangeLineBestFit(-0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(34.42), DecisionFactorMaxIncrease(38), DecisionFactorMaxDecrease(-35), DecisionFactorMedian(35), DecisionFactorMaximum(52), DecisionFactorMinimum(0), DecisionFactorVariance(51.65), DecisionFactorChangeAverage(0.02), DecisionFactorChangeSign(0.02), DecisionFactorChangeLineBestFit(-0.02), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(42.08), MovesPerSecond(12172.63) Visual Visual, Style, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Math, Arithmetic, Comparison, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, NumRows(12), NumCorners(4), NumDirections(6.65), NumOrthogonalDirections(3.46), NumDiagonalDirections(3.19), NumAdjacentDirections(6.65), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(64), NumLayers(1), NumEdges(236), NumCells(104), NumVertices(133), NumPerimeterSites(40), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(104), NumColumns(12), NumContainers(1), NumPlayableSites(104) Component Component, Piece, NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0), PieceDirection
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