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Concepts for Game Shatranj al-Kabir Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Murray
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, FromToDecisionEmpty, SwapPiecesDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, SetValue, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Cell Component Piece, PieceValue, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56) Play StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(45%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(20%), SlideDecisionToEmptyFrequency(19%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(14%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), FromToDecisionWithinBoardFrequency(7%), FromToDecisionEmptyFrequency(6%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End NoMovesEndFrequency(57%), NoMovesWinFrequency(57%), DrawFrequency(43%) Behaviour PieceNumberAverage(19.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1205.5), DurationTurnsStdDev(443.92), DurationTurnsNotTimeouts(1160.86), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.9), Completion(0.57), Drawishness(0.43), Timeouts(0.03), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(28.48), DecisionFactorAverage(28.49) Implementation PlayoutsPerSecond(1.2), MovesPerSecond(1357.06) Container NumPlayableSitesOnBoard(123), NumColumns(13), NumRows(11), NumCorners(6), NumDirections(6.93), NumOrthogonalDirections(3.61), NumDiagonalDirections(3.32), NumAdjacentDirections(6.93), NumOffDiagonalDirections(0), NumOuterSites(42), NumInnerSites(81), NumLayers(1), NumEdges(270), NumCells(123), NumVertices(148), NumPerimeterSites(42), NumTopSites(11), NumBottomSites(11), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(123) Component NumComponentsType(22), NumComponentsTypePerPlayer(11), NumDice(0)
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