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											Concepts for Game Shatranj al-Kabir Computed with Random playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                           
						Other concept computations are available:   UCT   Or   Alpha-Beta  						   
  
						   
				   Murray
  Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, FromToDecisionEmpty, SwapPiecesDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, SetValue, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Cell Component Piece, PieceValue, PieceDirection
  Numerical Properties NumPlayers(2) Start NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56) Play StepDecisionFrequency(55%), StepDecisionToEmptyFrequency(54%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(13%), LeapDecisionToEmptyFrequency(12%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), FromToDecisionWithinBoardFrequency(6%), FromToDecisionEmptyFrequency(5%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End NoMovesEndFrequency(13%), NoMovesWinFrequency(13%), DrawFrequency(87%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1314.5), DurationTurnsStdDev(454.41), DurationTurnsNotTimeouts(1314.5), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.93), Completion(0.13), Drawishness(0.87), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(1.36), MovesPerSecond(1556.37) Container NumPlayableSitesOnBoard(123), NumColumns(13), NumRows(11), NumCorners(6), NumDirections(6.93), NumOrthogonalDirections(3.61), NumDiagonalDirections(3.32), NumAdjacentDirections(6.93), NumOffDiagonalDirections(0), NumOuterSites(42), NumInnerSites(81), NumLayers(1), NumEdges(270), NumCells(123), NumVertices(148), NumPerimeterSites(42), NumTopSites(11), NumBottomSites(11), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(123) Component NumComponentsType(22), NumComponentsTypePerPlayer(11), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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