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Concepts for Game Cannon Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Fill, MoveConditions, NoMoves, NoMovesNext, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, AllDirections, RelativeDirections, ForwardsDirection, BackwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, ChessComponent, PawnComponent Math Arithmetic, Comparison, Equal, Parity, Even, Odd, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play RemoveDecisionFrequency(1%), StepDecisionFrequency(78%), StepDecisionToEmptyFrequency(68%), StepDecisionToEnemyFrequency(10%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(8%), HopDecisionFriendToEmptyFrequency(8%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(27.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(84.03), DurationTurnsStdDev(27.12), DurationTurnsNotTimeouts(84.03), DecisionMoves(1), BoardCoverageDefault(0.68), AdvantageP1(0.59), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(35.59), DecisionFactorAverage(35.59) Implementation PlayoutsPerSecond(148.53), MovesPerSecond(30015.68) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(3.6), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(102) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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