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Concepts for Game Cannon Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Fill, MoveConditions, NoMoves, NoMovesNext, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, AllDirections, RelativeDirections, ForwardsDirection, BackwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, ChessComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Parity, Even, Odd, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30)
Play
RemoveDecisionFrequency(1%), StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(70%), StepDecisionToEnemyFrequency(10%), HopDecisionFrequency(18%), HopDecisionMoreThanOneFrequency(5%), HopDecisionFriendToEmptyFrequency(5%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(23.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(173.39), DurationTurnsStdDev(43.28), DurationTurnsNotTimeouts(173.39), DecisionMoves(1), BoardCoverageDefault(0.83), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(30.33), DecisionFactorAverage(30.35)
Implementation
PlayoutsPerSecond(141.12), MovesPerSecond(28521.22)
Container
NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(3.6), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(102)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council