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Concepts for Game Ratio Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Game I Simple Blocking Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(6%), StepDecisionFrequency(88%), StepDecisionToEmptyFrequency(88%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(6%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(3.94), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(114.3), DurationTurnsStdDev(486.98), DurationTurnsNotTimeouts(14.9), DecisionMoves(0.81), BoardCoverageDefault(1), AdvantageP1(0.02), Balance(0.04), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(3.04), DecisionFactorAverage(3.52) Implementation PlayoutsPerSecond(43600.13), MovesPerSecond(783945.11) Container NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game II Second Blocking Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Set, Intersection, Complement, Algorithmics, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(76%), StepDecisionToEmptyFrequency(76%), FromToDecisionBetweenContainersFrequency(24%), FromToDecisionEmptyFrequency(24%), SetNextPlayerFrequency(24%), MoveAgainFrequency(24%), NumPlayPhase(2) End ReachEndFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(3.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3.7), DurationTurnsStdDev(3.05), DurationTurnsNotTimeouts(3.7), DecisionMoves(0.99), BoardCoverageDefault(0.68), AdvantageP1(0.95), Balance(0.1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(3.96), DecisionFactorAverage(3.99) Implementation PlayoutsPerSecond(41701.29), MovesPerSecond(751379.88) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game III Blocking Game with all sites except the bottom centre
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Set, Intersection, Complement, Algorithmics, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(79%), StepDecisionToEmptyFrequency(79%), FromToDecisionBetweenContainersFrequency(21%), FromToDecisionEmptyFrequency(21%), SetNextPlayerFrequency(21%), MoveAgainFrequency(21%), NumPlayPhase(2) End ReachEndFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(3.83), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(354.92), DurationTurnsStdDev(845.01), DurationTurnsNotTimeouts(116.58), DecisionMoves(0.96), BoardCoverageDefault(0.64), AdvantageP1(0.95), Balance(0.1), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(4.12), DecisionFactorAverage(4.24) Implementation PlayoutsPerSecond(32522.68), MovesPerSecond(758914.85) Container NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game IV Blocking Game except the centre top site
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Set, Intersection, Complement, Algorithmics, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(2%), StepDecisionFrequency(83%), StepDecisionToEmptyFrequency(83%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), SetNextPlayerFrequency(16%), MoveAgainFrequency(16%), NumPlayPhase(2) End ReachEndFrequency(63%), DrawFrequency(37%) Behaviour PieceNumberAverage(3.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(10.84), DurationTurnsStdDev(9.42), DurationTurnsNotTimeouts(10.84), DecisionMoves(0.9), BoardCoverageDefault(0.76), AdvantageP1(0.63), Balance(0.74), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(4.38), DecisionFactorAverage(4.76) Implementation PlayoutsPerSecond(32216.67), MovesPerSecond(671261.6) Container NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game V Blocking Game with all sites
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Set, Intersection, Complement, Algorithmics, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(89%), StepDecisionToEmptyFrequency(89%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(11%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), NumPlayPhase(2) End ReachEndFrequency(92%), DrawFrequency(8%) Behaviour PieceNumberAverage(3.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(726.4), DurationTurnsStdDev(898.18), DurationTurnsNotTimeouts(572.17), DecisionMoves(0.87), BoardCoverageDefault(0.8), AdvantageP1(0.96), Balance(0.08), Completion(0.92), Drawishness(0.08), Timeouts(0.08), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(4.18), DecisionFactorAverage(4.6) Implementation PlayoutsPerSecond(31747.75), MovesPerSecond(774433.46) Container NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game VI Modified Blocking Game with all sites
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(84%), StepDecisionToEmptyFrequency(84%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), NumPlayPhase(2) End ReachEndFrequency(94%), NoMovesEndFrequency(6%) Behaviour PieceNumberAverage(3.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3.36), DurationTurnsStdDev(1.45), DurationTurnsNotTimeouts(3.36), DecisionMoves(0.98), BoardCoverageDefault(0.64), AdvantageP1(0.94), Balance(0.12), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(3.85), DecisionFactorAverage(3.92) Implementation PlayoutsPerSecond(21640.47), MovesPerSecond(424033.96) Container NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game VII Easy Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, Set, Union, Intersection, Complement, Algorithmics, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(3.75), DecisionFactorAverage(3.75) Implementation PlayoutsPerSecond(29314.86), MovesPerSecond(636570.95) Container NumPlayableSitesOnBoard(7), NumColumns(3), NumRows(3), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(1), NumLayers(1), NumEdges(14), NumCells(0), NumVertices(7), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(5), NumContainers(2), NumPlayableSites(8) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game VIII Second Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), ReplacementCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2) End NoTargetPieceEndFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(3.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.6), DurationTurnsStdDev(426.09), DurationTurnsNotTimeouts(36.7), DecisionMoves(0.96), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.03), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(3.96), DecisionFactorAverage(4.08) Implementation PlayoutsPerSecond(20785.33), MovesPerSecond(506000.59) Container NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game IX Third Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), ReplacementCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2) End NoTargetPieceEndFrequency(51%), DrawFrequency(49%) Behaviour PieceNumberAverage(3.44), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(149.04), DurationTurnsStdDev(190.87), DurationTurnsNotTimeouts(149.04), DecisionMoves(0.91), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(3.35), DecisionFactorAverage(3.59) Implementation PlayoutsPerSecond(19554.16), MovesPerSecond(434445.71) Container NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game X Fourth Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(2%), StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2) End NoTargetPieceEndFrequency(21%), DrawFrequency(79%) Behaviour PieceNumberAverage(3.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(296.12), DurationTurnsStdDev(726.66), DurationTurnsNotTimeouts(130.24), DecisionMoves(0.94), BoardCoverageDefault(1), AdvantageP1(0.76), Balance(0.49), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(3.84), DecisionFactorAverage(4.04) Implementation PlayoutsPerSecond(17471.11), MovesPerSecond(540172.94) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game XI Fifth Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(1%), StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), ReplacementCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(3.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(254.88), DurationTurnsStdDev(220.47), DurationTurnsNotTimeouts(254.88), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(3.77), DecisionFactorAverage(3.85) Implementation PlayoutsPerSecond(21677.57), MovesPerSecond(572982.03) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game XII Capturing Game with all sites except the top centre
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(93%), StepDecisionToEmptyFrequency(93%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), ReplacementCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(2) End NoTargetPieceEndFrequency(82%), DrawFrequency(18%) Behaviour PieceNumberAverage(3.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(42.88), DurationTurnsStdDev(59.95), DurationTurnsNotTimeouts(42.88), DecisionMoves(0.95), BoardCoverageDefault(0.96), AdvantageP1(0.18), Balance(0.36), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(4.46), DecisionFactorAverage(4.63) Implementation PlayoutsPerSecond(18088.19), MovesPerSecond(429172.44) Container NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game XIII Capturing Game with all sites except the bottom centre
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(2%), StepDecisionFrequency(93%), StepDecisionToEmptyFrequency(93%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), ReplacementCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2) End NoTargetPieceEndFrequency(42%), DrawFrequency(58%) Behaviour PieceNumberAverage(3.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(106.26), DurationTurnsStdDev(198.6), DurationTurnsNotTimeouts(106.26), DecisionMoves(0.92), BoardCoverageDefault(0.98), AdvantageP1(0.58), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(3.89), DecisionFactorAverage(4.17) Implementation PlayoutsPerSecond(17866.3), MovesPerSecond(589314.02) Container NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Game XIV Capturing Game with all sites
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(2%), StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(2%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), ReplacementCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2) End NoTargetPieceEndFrequency(7%), DrawFrequency(93%) Behaviour PieceNumberAverage(3.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(161.44), DurationTurnsStdDev(228.55), DurationTurnsNotTimeouts(161.44), DecisionMoves(0.95), BoardCoverageDefault(0.98), AdvantageP1(0.93), Balance(0.14), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(3.96), DecisionFactorAverage(4.15) Implementation PlayoutsPerSecond(14503.46), MovesPerSecond(537505.3) Container NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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