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Concepts for Game Ratio Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Game I Simple Blocking Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
PassDecisionFrequency(8%), StepDecisionFrequency(85%), StepDecisionToEmptyFrequency(85%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(8%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), NumPlayPhase(2)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(3.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(12), DurationTurnsStdDev(1), DurationTurnsNotTimeouts(12), DecisionMoves(0.77), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(2.94), DecisionFactorAverage(3.53)
Implementation
PlayoutsPerSecond(42710.55), MovesPerSecond(767931.86)
Container
NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game II Second Blocking Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Set, Intersection, Complement, Algorithmics, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), FromToDecisionBetweenContainersFrequency(25%), FromToDecisionEmptyFrequency(25%), SetNextPlayerFrequency(25%), MoveAgainFrequency(25%), NumPlayPhase(2)
End
ReachEndFrequency(100%)
Behaviour
PieceNumberAverage(3.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(3), DecisionMoves(0.75), BoardCoverageDefault(0.56), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(3.75), DecisionFactorAverage(4.67)
Implementation
PlayoutsPerSecond(42749.25), MovesPerSecond(770255.76)
Container
NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game III Blocking Game with all sites except the bottom centre

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Set, Intersection, Complement, Algorithmics, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), FromToDecisionBetweenContainersFrequency(25%), FromToDecisionEmptyFrequency(25%), SetNextPlayerFrequency(25%), MoveAgainFrequency(25%), NumPlayPhase(2)
End
ReachEndFrequency(100%)
Behaviour
PieceNumberAverage(3.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(3), DecisionMoves(1), BoardCoverageDefault(0.6), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(4.5), DecisionFactorAverage(4.5)
Implementation
PlayoutsPerSecond(30824.56), MovesPerSecond(719241.05)
Container
NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game IV Blocking Game except the centre top site

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Set, Intersection, Complement, Algorithmics, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), FromToDecisionBetweenContainersFrequency(25%), FromToDecisionEmptyFrequency(25%), SetNextPlayerFrequency(25%), MoveAgainFrequency(25%), NumPlayPhase(2)
End
ReachEndFrequency(100%)
Behaviour
PieceNumberAverage(3.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(3), DecisionMoves(0.75), BoardCoverageDefault(0.5), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(4.5), DecisionFactorAverage(5.67)
Implementation
PlayoutsPerSecond(36326.11), MovesPerSecond(756791.52)
Container
NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game V Blocking Game with all sites

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Set, Intersection, Complement, Algorithmics, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), FromToDecisionBetweenContainersFrequency(25%), FromToDecisionEmptyFrequency(25%), SetNextPlayerFrequency(25%), MoveAgainFrequency(25%), NumPlayPhase(2)
End
ReachEndFrequency(100%)
Behaviour
PieceNumberAverage(3.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(3), DecisionMoves(0.75), BoardCoverageDefault(0.45), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(4.75), DecisionFactorAverage(6)
Implementation
PlayoutsPerSecond(28632.57), MovesPerSecond(698544.35)
Container
NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game VI Modified Blocking Game with all sites

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(83%), StepDecisionToEmptyFrequency(83%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(17%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), NumPlayPhase(2)
End
ReachEndFrequency(100%)
Behaviour
PieceNumberAverage(3.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(3), DecisionMoves(1), BoardCoverageDefault(0.66), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(4.5), DecisionFactorAverage(4.5)
Implementation
PlayoutsPerSecond(25799.98), MovesPerSecond(505783.16)
Container
NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game VII Easy Capturing Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, Set, Union, Intersection, Complement, Algorithmics, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(2)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.95), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(3.75), DecisionFactorAverage(3.75)
Implementation
PlayoutsPerSecond(29223.09), MovesPerSecond(634606.15)
Container
NumPlayableSitesOnBoard(7), NumColumns(3), NumRows(3), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(1), NumLayers(1), NumEdges(14), NumCells(0), NumVertices(7), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(5), NumContainers(2), NumPlayableSites(8)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game VIII Second Capturing Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(91%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(8%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2)
End
NoTargetPieceEndFrequency(100%)
Behaviour
PieceNumberAverage(3.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(12), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(12), DecisionMoves(0.92), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(3.92), DecisionFactorAverage(4.17)
Implementation
PlayoutsPerSecond(20537.04), MovesPerSecond(499959.96)
Container
NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game IX Third Capturing Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(90%), StepDecisionToEmptyFrequency(90%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(8%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(2)
End
NoTargetPieceEndFrequency(100%)
Behaviour
PieceNumberAverage(3.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(12), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(12), DecisionMoves(0.85), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(3.38), DecisionFactorAverage(3.82)
Implementation
PlayoutsPerSecond(24089.06), MovesPerSecond(535030.68)
Container
NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game X Fourth Capturing Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(91%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(7%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), ReplacementCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2)
End
NoTargetPieceEndFrequency(100%)
Behaviour
PieceNumberAverage(3.88), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(14), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(14), DecisionMoves(0.87), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(3.93), DecisionFactorAverage(4.38)
Implementation
PlayoutsPerSecond(16871.92), MovesPerSecond(521756.74)
Container
NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game XI Fifth Capturing Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(2)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.75), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(3), DecisionFactorAverage(3.67)
Implementation
PlayoutsPerSecond(21883.7), MovesPerSecond(578443.77)
Container
NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game XII Capturing Game with all sites except the top centre

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(88%), StepDecisionToEmptyFrequency(88%), HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(12%), HopDecisionEnemyToEmptyFrequency(12%), RemoveEffectFrequency(12%), ReplacementCaptureFrequency(12%), HopCaptureMoreThanOneFrequency(12%), NumPlayPhase(2)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(5), DecisionFactorAverage(5)
Implementation
PlayoutsPerSecond(24373.38), MovesPerSecond(578141.49)
Container
NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game XIII Capturing Game with all sites except the bottom centre

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionBetweenContainersFrequency(5%), FromToDecisionEmptyFrequency(5%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), ReplacementCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2)
End
NoTargetPieceEndFrequency(100%)
Behaviour
PieceNumberAverage(3.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(18.68), DurationTurnsStdDev(0.95), DurationTurnsNotTimeouts(18.68), DecisionMoves(0.9), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(4.08), DecisionFactorAverage(4.43)
Implementation
PlayoutsPerSecond(15241.5), MovesPerSecond(502845.12)
Container
NumPlayableSitesOnBoard(10), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(10), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(11)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Game XIV Capturing Game with all sites

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2)
End
NoTargetPieceEndFrequency(97%), DrawFrequency(3%)
Behaviour
PieceNumberAverage(3.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(101.2), DurationTurnsStdDev(421.86), DurationTurnsNotTimeouts(27.01), DecisionMoves(0.93), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.03), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(4.64), DecisionFactorAverage(4.92)
Implementation
PlayoutsPerSecond(13928.24), MovesPerSecond(516112.29)
Container
NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council