|
Concepts for Game Labirintus Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, Solitaire, Puzzle, PlanningPuzzle Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, FromToEffect, Conditions, PieceConditions, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, SameDirection End End Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, BallComponent, Symbols Math Logic, Conjunction, Algorithmics, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(1) Start NumStartComponents(163), NumStartComponentsBoardPerPlayer(163), NumStartComponentsPerPlayer(163), NumStartComponentsBoard(163) Play FromToDecisionWithinBoardFrequency(100%), FromToDecisionEmptyFrequency(100%), FromToDecisionFriendFrequency(2%), NumPlayPhase(1) End Behaviour PieceNumberAverage(163), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(0.57), Completion(1), Timeouts(0), BoardSitesOccupiedAverage(0.51), BranchingFactorAverage(4.38), DecisionFactorAverage(4.38) Implementation PlayoutsPerSecond(64.56), MovesPerSecond(332316.11) Container NumPlayableSitesOnBoard(320), NumColumns(20), NumRows(16), NumCorners(4), NumDirections(7.34), NumOrthogonalDirections(3.77), NumDiagonalDirections(3.56), NumAdjacentDirections(7.34), NumOffDiagonalDirections(0), NumOuterSites(68), NumInnerSites(252), NumLayers(1), NumEdges(676), NumCells(320), NumVertices(357), NumPerimeterSites(68), NumTopSites(20), NumBottomSites(20), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(320) Component NumComponentsType(3), NumComponentsTypePerPlayer(2), NumDice(0)
|