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Concepts for Game Unashogi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, NoPiece, NoPieceMover, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, PieceCount End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsHandPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsHand(40) Play PassDecisionFrequency(3%), PromotionDecisionFrequency(5%), StepDecisionFrequency(53%), StepDecisionToEmptyFrequency(44%), StepDecisionToEnemyFrequency(9%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(4%), FromToDecisionWithinBoardFrequency(2%), FromToDecisionBetweenContainersFrequency(21%), FromToDecisionEmptyFrequency(23%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), AddEffectFrequency(13%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(36.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(858.23), DurationTurnsStdDev(604.6), DurationTurnsNotTimeouts(858.23), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.57), Balance(0.87), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(66.69), DecisionFactorAverage(66.98) Implementation PlayoutsPerSecond(0.39), MovesPerSecond(301.85) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(97) Component NumComponentsType(28), NumComponentsTypePerPlayer(14), NumDice(0)
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