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Concepts for Game Unashogi Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, NoPiece, NoPieceMover, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, PieceCount End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsHandPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsHand(40) Play PassDecisionFrequency(3%), PromotionDecisionFrequency(5%), StepDecisionFrequency(52%), StepDecisionToEmptyFrequency(44%), StepDecisionToEnemyFrequency(8%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(4%), FromToDecisionWithinBoardFrequency(1%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(24%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), AddEffectFrequency(12%), NumPlayPhase(1) End NoMovesEndFrequency(77%), NoMovesWinFrequency(77%), DrawFrequency(23%) Behaviour PieceNumberAverage(35.47), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1147.87), DurationTurnsStdDev(897.4), DurationTurnsNotTimeouts(736.35), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.58), Balance(0.83), Completion(0.77), Drawishness(0.23), Timeouts(0.23), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(76.41), DecisionFactorAverage(76.62) Implementation PlayoutsPerSecond(0.3), MovesPerSecond(254.11) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(97) Component NumComponentsType(28), NumComponentsTypePerPlayer(14), NumDice(0)
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