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Concepts for Game Cumisitha Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Historical Information

Boolean

Numerical

Cumisitha (Ludii 1)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(13), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(13)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(10.58), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(69.18), DurationTurnsStdDev(28.13), DurationTurnsNotTimeouts(69.18), DecisionMoves(0.99), BoardCoverageDefault(0.85), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(10.96), DecisionFactorAverage(11.07)
Implementation
PlayoutsPerSecond(1871.6), MovesPerSecond(293462.06)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.39), NumDiagonalDirections(0.13), NumAdjacentDirections(4.39), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(68), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 2)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(9), NumStartComponentsBoardPerPlayer(4.5), NumStartComponentsPerPlayer(4.5), NumStartComponentsBoard(9)
Play
StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(8.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(62.36), DurationTurnsStdDev(39.49), DurationTurnsNotTimeouts(62.36), DecisionMoves(1), BoardCoverageDefault(0.83), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(9.31), DecisionFactorAverage(9.33)
Implementation
PlayoutsPerSecond(4558.06), MovesPerSecond(350646.98)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(5), NumBottomSites(3), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 3)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(7), NumStartComponentsBoardPerPlayer(3.5), NumStartComponentsPerPlayer(3.5), NumStartComponentsBoard(7)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1)
End
NoMovesEndFrequency(97%), NoMovesWinFrequency(97%), DrawFrequency(3%)
Behaviour
PieceNumberAverage(2.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(825.35), DurationTurnsStdDev(564.52), DurationTurnsNotTimeouts(773.56), DecisionMoves(0.97), BoardCoverageDefault(0.99), AdvantageP1(0.98), Balance(0.03), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(5.01), DecisionFactorAverage(5.11)
Implementation
PlayoutsPerSecond(1456.33), MovesPerSecond(421210.41)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.39), NumDiagonalDirections(0.13), NumAdjacentDirections(4.39), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(68), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 4)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15)
Play
StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), RemoveEffectFrequency(1%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1)
End
NoMovesEndFrequency(88%), NoMovesWinFrequency(88%), DrawFrequency(12%)
Behaviour
PieceNumberAverage(3.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1156.64), DurationTurnsStdDev(729.03), DurationTurnsNotTimeouts(973.45), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.94), Balance(0.12), Completion(0.88), Drawishness(0.12), Timeouts(0.12), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(4.88), DecisionFactorAverage(4.9)
Implementation
PlayoutsPerSecond(890.29), MovesPerSecond(360626.69)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(5), NumBottomSites(3), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 5)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(16), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(16)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(12.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(98.2), DurationTurnsStdDev(35.71), DurationTurnsNotTimeouts(98.2), DecisionMoves(0.99), BoardCoverageDefault(0.87), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(10.97), DecisionFactorAverage(11.11)
Implementation
PlayoutsPerSecond(1507.21), MovesPerSecond(308351.68)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.39), NumDiagonalDirections(0.13), NumAdjacentDirections(4.39), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(68), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 6)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(13), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(13)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(10.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(77.18), DurationTurnsStdDev(28.62), DurationTurnsNotTimeouts(77.18), DecisionMoves(0.99), BoardCoverageDefault(0.88), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(11.31), DecisionFactorAverage(11.39)
Implementation
PlayoutsPerSecond(1880.52), MovesPerSecond(281834.01)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 7)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(7), NumStartComponentsBoardPerPlayer(3.5), NumStartComponentsPerPlayer(3.5), NumStartComponentsBoard(7)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1)
End
NoMovesEndFrequency(80%), NoMovesWinFrequency(80%), DrawFrequency(20%)
Behaviour
PieceNumberAverage(2.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1235.58), DurationTurnsStdDev(806.15), DurationTurnsNotTimeouts(919.48), DecisionMoves(0.98), BoardCoverageDefault(0.98), AdvantageP1(0.9), Balance(0.2), Completion(0.8), Drawishness(0.2), Timeouts(0.2), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(3.86), DecisionFactorAverage(3.93)
Implementation
PlayoutsPerSecond(1517.75), MovesPerSecond(421247.05)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 8)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(8), NumStartComponentsBoardPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsBoard(8)
Play
StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(7.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(42.9), DurationTurnsStdDev(31.59), DurationTurnsNotTimeouts(42.9), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(8.28), DecisionFactorAverage(8.28)
Implementation
PlayoutsPerSecond(8470.97), MovesPerSecond(420538.57)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(5), NumBottomSites(3), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 9)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(16), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(16)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
DrawFrequency(1%)
Behaviour
PieceNumberAverage(12.16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(98.92), DurationTurnsStdDev(28.39), DurationTurnsNotTimeouts(98.92), DecisionMoves(0.98), BoardCoverageDefault(0.86), AdvantageP1(0.99), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(10.63), DecisionFactorAverage(10.82)
Implementation
PlayoutsPerSecond(1775.17), MovesPerSecond(345722.24)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 10)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
State, PieceState, SiteState
Visual
ComponentStyle, DiscComponent
Math
Container
Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection, Dice

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(1), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(0.5), NumStartComponentsHand(1)
Play
PassDecisionFrequency(11%), AddDecisionFrequency(89%), NumPlayPhase(1)
End
LineEndFrequency(89%), LineWinFrequency(89%), DrawFrequency(11%)
Behaviour
PieceNumberAverage(4.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(279.45), DurationTurnsStdDev(780.66), DurationTurnsNotTimeouts(5), DecisionMoves(0.89), BoardCoverageDefault(0.33), AdvantageP1(0.94), Balance(0.11), Completion(0.89), Drawishness(0.11), Timeouts(0.11), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(16.14), DecisionFactorAverage(17.23)
Implementation
PlayoutsPerSecond(9047.43), MovesPerSecond(1427297.36)
Container
NumPlayableSitesOnBoard(20), NumColumns(2), NumRows(10), NumCorners(4), NumDirections(4.6), NumOrthogonalDirections(2.8), NumDiagonalDirections(1.8), NumAdjacentDirections(4.6), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(0), NumLayers(1), NumEdges(52), NumCells(20), NumVertices(33), NumPerimeterSites(20), NumTopSites(2), NumBottomSites(2), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(21)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Cumisitha (Ludii 11)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd, NoMovesDraw, Draw
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(13), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(13)
Play
PassDecisionFrequency(50%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2), DecisionMoves(0.5), BoardCoverageDefault(0.37), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(2.5), DecisionFactorAverage(4)
Implementation
PlayoutsPerSecond(171189.25), MovesPerSecond(2567838.75)
Container
NumPlayableSitesOnBoard(38), NumColumns(9), NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(38)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 12)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd, NoMovesDraw, Draw
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(13), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(13)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(5%), DrawFrequency(95%)
Behaviour
PieceNumberAverage(2.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2442.77), DurationTurnsStdDev(275.02), DurationTurnsNotTimeouts(1355.4), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.53), Balance(0.95), Completion(0.05), Drawishness(0.95), Timeouts(0.95), BoardSitesOccupiedAverage(0.07), BranchingFactorAverage(4.97), DecisionFactorAverage(4.97)
Implementation
PlayoutsPerSecond(1035.88), MovesPerSecond(477950.67)
Container
NumPlayableSitesOnBoard(38), NumColumns(9), NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(38)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 13)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(5), DecisionMoves(1), BoardCoverageDefault(0.16), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(29), DecisionFactorAverage(29)
Implementation
PlayoutsPerSecond(106552.77), MovesPerSecond(1528767.33)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.39), NumDiagonalDirections(0.13), NumAdjacentDirections(4.39), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(68), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 14)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(5), DecisionMoves(1), BoardCoverageDefault(0.16), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(29), DecisionFactorAverage(29)
Implementation
PlayoutsPerSecond(112525.2), MovesPerSecond(1614481.02)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(5), NumBottomSites(3), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 15)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(50%), SlideDecisionToEmptyFrequency(45%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(14%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(11%), ReplacementCaptureFrequency(10%), NumPlayPhase(1)
End
CheckmateFrequency(93%), CheckmateWinFrequency(93%), NoProgressEndFrequency(7%), NoProgressDrawFrequency(7%), DrawFrequency(7%)
Behaviour
PieceNumberAverage(24.41), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(134.25), DurationTurnsStdDev(112.3), DurationTurnsNotTimeouts(134.25), DecisionMoves(1), BoardCoverageDefault(0.93), AdvantageP1(0.49), Balance(0.99), Completion(0.93), Drawishness(0.07), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(28.31), DecisionFactorAverage(28.38)
Implementation
PlayoutsPerSecond(72.73), MovesPerSecond(33114.11)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Cumisitha (Ludii 16)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(5), DecisionMoves(1), BoardCoverageDefault(0.16), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(29), DecisionFactorAverage(29)
Implementation
PlayoutsPerSecond(92548.86), MovesPerSecond(1327913.45)
Container
NumPlayableSitesOnBoard(31), NumColumns(5), NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(31)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 17)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(5), DecisionMoves(1), BoardCoverageDefault(0.13), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.07), BranchingFactorAverage(36), DecisionFactorAverage(36)
Implementation
PlayoutsPerSecond(99196.01), MovesPerSecond(1612227.18)
Container
NumPlayableSitesOnBoard(38), NumColumns(9), NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(38)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 18)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Container
PlayableSites, Vertex
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(5), DecisionMoves(1), BoardCoverageDefault(0.13), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.07), BranchingFactorAverage(36), DecisionFactorAverage(36)
Implementation
PlayoutsPerSecond(82844.2), MovesPerSecond(1346504.09)
Container
NumPlayableSitesOnBoard(38), NumColumns(9), NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(38)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 19)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
State, PieceState, SiteState
Visual
BoardStyle, GraphStyle
Math
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, Region, PlayableSites, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(5%), AddDecisionFrequency(95%), NumPlayPhase(1)
End
LineEndFrequency(95%), LineWinFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(3.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(129.79), DurationTurnsStdDev(543.76), DurationTurnsNotTimeouts(5.04), DecisionMoves(0.95), BoardCoverageDefault(0.25), AdvantageP1(0.97), Balance(0.05), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(20.94), DecisionFactorAverage(21.53)
Implementation
PlayoutsPerSecond(13226), MovesPerSecond(876865.49)
Container
NumPlayableSitesOnBoard(24), NumColumns(24), NumRows(1), NumCorners(2), NumDirections(1.92), NumOrthogonalDirections(1.92), NumDiagonalDirections(0), NumAdjacentDirections(1.92), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(24), NumCells(0), NumVertices(25), NumPerimeterSites(24), NumTopSites(24), NumBottomSites(24), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(28)
Component
NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(4)

Cumisitha (Ludii 20)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(11%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(78%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(7%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(5.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(158.95), DurationTurnsStdDev(37.93), DurationTurnsNotTimeouts(158.95), DecisionMoves(0.8), BoardCoverageDefault(0.91), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.1), DecisionFactorAverage(3.64)
Implementation
PlayoutsPerSecond(311.58), MovesPerSecond(62833.03)
Container
NumPlayableSitesOnBoard(46), NumColumns(20), NumRows(21), NumCorners(6), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(46), NumInnerSites(0), NumLayers(1), NumEdges(46), NumCells(0), NumVertices(46), NumPerimeterSites(46), NumTopSites(10), NumBottomSites(10), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(4), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(52)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Cumisitha (Ludii 21)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5.04), DurationTurnsStdDev(0.24), DurationTurnsNotTimeouts(5.04), DecisionMoves(1), BoardCoverageDefault(0.08), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.04), BranchingFactorAverage(61.98), DecisionFactorAverage(61.98)
Implementation
PlayoutsPerSecond(52839.58), MovesPerSecond(999917.96)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Cumisitha (Ludii 22)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(82%), StepDecisionToEmptyFrequency(82%), SlideDecisionFrequency(82%), SlideDecisionToEmptyFrequency(82%), HopDecisionFrequency(18%), HopDecisionMoreThanOneFrequency(18%), HopDecisionEnemyToEmptyFrequency(18%), PromotionEffectFrequency(1%), RemoveEffectFrequency(18%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(18%), HopCaptureMoreThanOneFrequency(18%), CaptureSequenceFrequency(18%), NumPlayPhase(1)
End
NoMovesEndFrequency(73%), NoMovesWinFrequency(73%), DrawFrequency(27%)
Behaviour
PieceNumberAverage(9.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(890.36), DurationTurnsStdDev(1080.89), DurationTurnsNotTimeouts(295.01), DecisionMoves(0.85), BoardCoverageDefault(0.5), AdvantageP1(0.46), Balance(0.91), Completion(0.73), Drawishness(0.27), Timeouts(0.27), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(7.7), DecisionFactorAverage(8.61)
Implementation
PlayoutsPerSecond(2716.01), MovesPerSecond(207875.26)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Cumisitha (Ludii 23)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AllDirections, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesLoss, Misere
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(70%), StepDecisionToEmptyFrequency(70%), SlideDecisionFrequency(14%), SlideDecisionToEmptyFrequency(14%), HopDecisionFrequency(10%), HopDecisionMoreThanOneFrequency(10%), HopDecisionEnemyToEmptyFrequency(10%), PromotionEffectFrequency(4%), RemoveEffectFrequency(13%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(10%), HopCaptureMoreThanOneFrequency(10%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(95%), NoOwnPiecesLossFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(12.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(170.51), DurationTurnsStdDev(534.67), DurationTurnsNotTimeouts(47.91), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.99), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.51), BranchingFactorAverage(12.15), DecisionFactorAverage(12.45)
Implementation
PlayoutsPerSecond(668.56), MovesPerSecond(101036.49)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Cumisitha (Ludii 24)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
State, PieceState, SiteState
Visual
ComponentStyle, MarkerComponent
Math
Container
Track, TrackOwned, Region, PlayableSites, Cell
Component
Piece, PieceDirection, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(5), NumStartComponentsHandPerPlayer(2.5), NumStartComponentsPerPlayer(2.5), NumStartComponentsHand(5)
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(100%), LineWinFrequency(100%)
Behaviour
PieceNumberAverage(2.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(5.54), DurationTurnsStdDev(1.93), DurationTurnsNotTimeouts(5.54), DecisionMoves(1), BoardCoverageDefault(0.21), AdvantageP1(0.94), Balance(0.12), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.1), BranchingFactorAverage(24.73), DecisionFactorAverage(24.73)
Implementation
PlayoutsPerSecond(4894.71), MovesPerSecond(339910.9)
Container
NumPlayableSitesOnBoard(27), NumColumns(19), NumRows(9), NumCorners(8), NumDirections(3.04), NumOrthogonalDirections(2.07), NumDiagonalDirections(0.96), NumAdjacentDirections(3.04), NumOffDiagonalDirections(0), NumOuterSites(27), NumInnerSites(0), NumLayers(1), NumEdges(74), NumCells(27), NumVertices(49), NumPerimeterSites(27), NumTopSites(3), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(32)
Component
NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(5)

Cumisitha (Ludii 25)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, FromToEffect, Roll, AddEffect, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEnemy, IsFriend, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType
Math
Arithmetic, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex, Edge, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(5%), RemoveDecisionFrequency(11%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(54%), FromToDecisionEnemyFrequency(21%), FromToDecisionFriendFrequency(10%), RemoveEffectFrequency(9%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(4.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(77.51), DurationTurnsStdDev(22.73), DurationTurnsNotTimeouts(77.51), DecisionMoves(0.71), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(2.3), DecisionFactorAverage(2.86)
Implementation
PlayoutsPerSecond(2155.2), MovesPerSecond(140840.41)
Container
NumPlayableSitesOnBoard(19), NumColumns(9), NumRows(1), NumCorners(2), NumDirections(1.78), NumOrthogonalDirections(1.78), NumDiagonalDirections(0), NumAdjacentDirections(1.78), NumOffDiagonalDirections(0), NumOuterSites(9), NumInnerSites(0), NumLayers(1), NumEdges(9), NumCells(0), NumVertices(10), NumPerimeterSites(9), NumTopSites(9), NumBottomSites(9), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(25)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Cumisitha (Ludii 26)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(95%), LineWinFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(6.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(14), DurationTurnsStdDev(3.52), DurationTurnsNotTimeouts(14), DecisionMoves(0.99), BoardCoverageDefault(0.58), AdvantageP1(0.47), Balance(0.93), Completion(0.95), Drawishness(0.05), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(17.51), DecisionFactorAverage(17.57)
Implementation
PlayoutsPerSecond(85074.19), MovesPerSecond(1292751.96)
Container
NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 27)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection
End
End, SpaceEnd, LineEnd, LineWin
Behaviour
Implementation
Visual
ComponentStyle, DiscComponent
Math
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(18%), AddDecisionFrequency(82%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(5.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(11), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(11), DecisionMoves(0.73), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.58), BranchingFactorAverage(4.27), DecisionFactorAverage(5.5)
Implementation
PlayoutsPerSecond(165654.99), MovesPerSecond(1305353.16)
Container
NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(4.44), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.78), NumAdjacentDirections(4.44), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(9)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 28)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, AddEffect, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEnemy, IsFriend, PieceCount, SumDice
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex, Edge, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(17%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(52%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(54%), FromToDecisionEnemyFrequency(11%), FromToDecisionFriendFrequency(11%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), RollFrequency(100%), AddEffectFrequency(8%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(4.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(61.13), DurationTurnsStdDev(245.33), DurationTurnsNotTimeouts(36.49), DecisionMoves(0.69), BoardCoverageDefault(0.98), AdvantageP1(0.56), Balance(0.89), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(2.31), DecisionFactorAverage(2.9)
Implementation
PlayoutsPerSecond(338.16), MovesPerSecond(83778.41)
Container
NumPlayableSitesOnBoard(19), NumColumns(9), NumRows(1), NumCorners(2), NumDirections(1.78), NumOrthogonalDirections(1.78), NumDiagonalDirections(0), NumAdjacentDirections(1.78), NumOffDiagonalDirections(0), NumOuterSites(9), NumInnerSites(0), NumLayers(1), NumEdges(9), NumCells(0), NumVertices(10), NumPerimeterSites(9), NumTopSites(9), NumBottomSites(9), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(25)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Cumisitha (Ludii 29)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, Variable, SetPending, Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24)
Play
StepDecisionFrequency(86%), StepDecisionToEmptyFrequency(86%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(11%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(74%), EliminatePiecesWinFrequency(74%), DrawFrequency(26%)
Behaviour
PieceNumberAverage(7.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(921.7), DurationTurnsStdDev(994.09), DurationTurnsNotTimeouts(367.16), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.53), Balance(0.94), Completion(0.74), Drawishness(0.26), Timeouts(0.26), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(8.95), DecisionFactorAverage(8.97)
Implementation
PlayoutsPerSecond(1082.53), MovesPerSecond(258675.38)
Container
NumPlayableSitesOnBoard(41), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(43)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cumisitha (Ludii 30)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24)
Play
RemoveDecisionFrequency(11%), StepDecisionFrequency(55%), StepDecisionToEmptyFrequency(55%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(33%), FromToDecisionEmptyFrequency(33%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(96%), EliminatePiecesWinFrequency(96%), DrawFrequency(4%)
Behaviour
PieceNumberAverage(7.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(286.99), DurationTurnsStdDev(549.25), DurationTurnsNotTimeouts(194.78), DecisionMoves(0.98), BoardCoverageDefault(0.92), AdvantageP1(0.49), Balance(0.98), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(15.2), DecisionFactorAverage(15.57)
Implementation
PlayoutsPerSecond(2035.4), MovesPerSecond(192655.49)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council