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Concepts for Game Seesaw Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, StepEffect, AddEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, MoveConditions, CanMove, PieceConditions, IsEmpty, IsPieceAt, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, BackwardsDirection
End
End
Behaviour
Implementation
State, StateType, StackState, Variable, SetVar, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Operations, Addition, Subtraction, Multiplication, Modulo, Comparison, Equal, LesserThan, GreaterThan, Parity, Odd, Logic, Disjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Cell, Tiling, HexTiling
Component
Piece, PieceDirection, Tile

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4)
Play
AddDecisionFrequency(20%), FromToDecisionWithinBoardFrequency(80%), FromToDecisionEmptyFrequency(18%), FromToDecisionEnemyFrequency(42%), FromToDecisionFriendFrequency(20%), RemoveEffectFrequency(34%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), AddEffectFrequency(40%), ReplacementCaptureFrequency(34%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(34.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(93.01), DurationTurnsStdDev(8.95), DurationTurnsNotTimeouts(93.01), DecisionMoves(0.75), BoardCoverageDefault(0.98), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.68), BranchingFactorAverage(10.19), DecisionFactorAverage(13.2)
Implementation
PlayoutsPerSecond(318.05), MovesPerSecond(21912.07)
Container
NumPlayableSitesOnBoard(37), NumColumns(7), NumRows(7), NumCorners(6), NumDirections(8.76), NumOrthogonalDirections(4.86), NumDiagonalDirections(3.89), NumAdjacentDirections(4.86), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(19), NumLayers(1), NumEdges(132), NumCells(37), NumVertices(96), NumPerimeterSites(18), NumTopSites(1), NumBottomSites(1), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(37)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council