background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Let's Catch the Lion Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, AddEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection
End
End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin, RaceEnd, ReachEnd, ReachWin, Draw
Behaviour
Implementation
Then, ForEachPiece
Visual
GraphStyle, ComponentStyle, AnimalComponent, FairyChessComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
PieceDirection, Tile

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(8), NumStartComponentsBoardPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsBoard(8)
Play
PromotionDecisionFrequency(1%), StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(18%), FromToDecisionBetweenContainersFrequency(25%), FromToDecisionEmptyFrequency(25%), AddEffectFrequency(18%), NumPlayPhase(1)
End
NoTargetPieceEndFrequency(58%), NoTargetPieceWinFrequency(58%), ReachEndFrequency(41%), ReachWinFrequency(41%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(6.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(24.97), DurationTurnsStdDev(14.27), DurationTurnsNotTimeouts(24.97), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.62), Balance(0.75), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.56), BranchingFactorAverage(9.34), DecisionFactorAverage(9.34)
Implementation
PlayoutsPerSecond(17987.03), MovesPerSecond(358987.76)
Container
NumPlayableSitesOnBoard(12), NumColumns(3), NumRows(4), NumCorners(4), NumDirections(4.83), NumOrthogonalDirections(2.83), NumDiagonalDirections(2), NumAdjacentDirections(4.83), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(2), NumLayers(1), NumEdges(31), NumCells(12), NumVertices(20), NumPerimeterSites(10), NumTopSites(3), NumBottomSites(3), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(18)
Component
NumComponentsType(10), NumComponentsTypePerPlayer(5), NumDice(0)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council