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Concepts for Game Let's Catch the Lion Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
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Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, AddEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin, RaceEnd, ReachEnd, ReachWin, Draw Behaviour Implementation Then, ForEachPiece Visual GraphStyle, ComponentStyle, AnimalComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component PieceDirection, Tile
Numerical Properties NumPlayers(2) Start NumStartComponents(8), NumStartComponentsBoardPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsBoard(8) Play PromotionDecisionFrequency(1%), StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(18%), FromToDecisionBetweenContainersFrequency(25%), FromToDecisionEmptyFrequency(25%), AddEffectFrequency(18%), NumPlayPhase(1) End NoTargetPieceEndFrequency(58%), NoTargetPieceWinFrequency(58%), ReachEndFrequency(41%), ReachWinFrequency(41%), DrawFrequency(1%) Behaviour PieceNumberAverage(6.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(24.97), DurationTurnsStdDev(14.27), DurationTurnsNotTimeouts(24.97), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.62), Balance(0.75), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.56), BranchingFactorAverage(9.34), DecisionFactorAverage(9.34) Implementation PlayoutsPerSecond(17987.03), MovesPerSecond(358987.76) Container NumPlayableSitesOnBoard(12), NumColumns(3), NumRows(4), NumCorners(4), NumDirections(4.83), NumOrthogonalDirections(2.83), NumDiagonalDirections(2), NumAdjacentDirections(4.83), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(2), NumLayers(1), NumEdges(31), NumCells(12), NumVertices(20), NumPerimeterSites(10), NumTopSites(3), NumBottomSites(3), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(18) Component NumComponentsType(10), NumComponentsTypePerPlayer(5), NumDice(0)
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