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Concepts for Game Let's Catch the Lion
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, RegularShape, PolygonShape, RectangleShape, NumRows(4), NumCorners(4), NumDirections(4.83), NumOrthogonalDirections(2.83), NumDiagonalDirections(2), NumAdjacentDirections(4.83), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(2), NumLayers(1), Tiling, SquareTiling, NumEdges(31), NumCells(12), NumVertices(20), NumPerimeterSites(10), NumTopSites(3), NumBottomSites(3), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(12), NumColumns(3), Hand, NumContainers(3), NumPlayableSites(18), Component, Tile, NumComponentsType(10), NumComponentsTypePerPlayer(5), NumDice(0), PieceDirection Meta Start NumStartComponents(8), NumStartComponentsBoard(8) Play Rules, Play, Moves, MovesDecision, SingleSiteMoves, PromotionDecision, PromotionDecisionFrequency(2%), TwoSitesMoves, StepDecision, StepDecisionFrequency(77%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(51%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(26%), FromToDecision, FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(23%), MovesNonDecision, MovesEffects, AddEffect, AddEffectFrequency(26%), Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, NumPlayPhase(1), ReachEndFrequency(100%), ReachWinFrequency(100%) End End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin, RaceEnd, ReachEnd, ReachWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.7), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(7), PieceNumberMaximum(8), PieceNumberMinimum(0), PieceNumberVariance(1.01), PieceNumberChangeAverage(-0.05), PieceNumberChangeSign(-0.05), PieceNumberChangeLineBestFit(-0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(50), DurationMoves(39), DurationTurns(39), DecisionMoves(1), GameTreeComplexity(40.42), StateTreeComplexity(27.56), BoardCoverageDefault(1), BoardCoverageFull(0.19), BoardCoverageUsed(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.3), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.23), Stability(1.04), DramaAverage(0.91), DramaMaxIncrease(0.93), DramaMaxDecrease(-0.55), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.06), DramaChangeAverage(0.01), DramaChangeSign(0), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.05), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0.1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(0.91), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.08), MoveEvaluationChangeLineBestFit(0.01), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.82), StateEvaluationDifferenceMaxIncrease(1.87), StateEvaluationDifferenceMaxDecrease(-1.1), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.24), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.56), BoardSitesOccupiedMaxIncrease(0.08), BoardSitesOccupiedMaxDecrease(-0.08), BoardSitesOccupiedMedian(0.58), BoardSitesOccupiedMaximum(0.67), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.05), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(10.87), BranchingFactorChangeMaxIncrease(11), BranchingFactorChangeMaxDecrease(-15), BranchingFactorMedian(10), BranchingFactorMaximum(23), BranchingFactorMinimum(0), BranchingFactorVariance(24.88), BranchingFactorChangeAverage(0.26), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(0.22), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(10.87), DecisionFactorMaxIncrease(11), DecisionFactorMaxDecrease(-15), DecisionFactorMedian(10), DecisionFactorMaximum(23), DecisionFactorMinimum(0), DecisionFactorVariance(24.88), DecisionFactorChangeAverage(0.26), DecisionFactorChangeSign(-0.03), DecisionFactorChangeLineBestFit(0.22), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(13123.21), MovesPerSecond(301354.11) Visual Visual, Style, GraphStyle, ComponentStyle, AnimalComponent, FairyChessComponent Math Math, Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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