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Concepts for Game Sarvatobhadra Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Sarvatobhadra
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(17), NumStartComponentsHand(1) Play PassDecisionFrequency(8%), StepDecisionFrequency(39%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(25%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(15%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(2%), RollFrequency(49%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(21%), NoMovesEndFrequency(1%), DrawFrequency(78%) Behaviour PieceNumberAverage(16.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(135.21), DurationTurnsStdDev(81.44), DurationTurnsNotTimeouts(135.21), DecisionMoves(0.87), BoardCoverageDefault(0.83), AdvantageP1(0.01), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.07), DecisionFactorAverage(16.24) Implementation PlayoutsPerSecond(25.97), MovesPerSecond(3876.26) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(8), NumComponentsTypePerPlayer(3.5), NumDice(1)
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