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Concepts for Game Sarvatobhadra Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Sarvatobhadra
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(17), NumStartComponentsHand(1) Play PassDecisionFrequency(11%), StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(24%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(14%), HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(2%), RollFrequency(49%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(22%), DrawFrequency(78%) Behaviour PieceNumberAverage(15.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(150.44), DurationTurnsStdDev(342.64), DurationTurnsNotTimeouts(102.49), DecisionMoves(0.84), BoardCoverageDefault(0.78), AdvantageP1(0.01), Balance(0.02), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.44), DecisionFactorAverage(17.19) Implementation PlayoutsPerSecond(26.29), MovesPerSecond(3698.25) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(8), NumComponentsTypePerPlayer(3.5), NumDice(1)
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