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Concepts for Game Shatranj (Turkey) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Shatranj (Turkey)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(63%), StepDecisionToEmptyFrequency(60%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(14%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(5%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(55%), CheckmateWinFrequency(55%), DrawFrequency(45%) Behaviour PieceNumberAverage(17.29), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(933.25), DurationTurnsStdDev(1086.19), DurationTurnsNotTimeouts(195.96), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.5), Balance(1), Completion(0.68), Drawishness(0.32), Timeouts(0.32), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(17.17), DecisionFactorAverage(17.2) Implementation PlayoutsPerSecond(26.89), MovesPerSecond(64952.29) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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