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Concepts for Game Shatranj (Turkey)

Shatranj (Turkey)
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(62%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(59%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(3%), SlideDecision, SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(12%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(2%), HopDecision, HopDecisionFrequency(9%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(3%), MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(7%), Capture, ReplacementCapture, ReplacementCaptureFrequency(7%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(57%), CheckmateWinFrequency(57%), DrawFrequency(43%)
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere
Behaviour
PositionalRepetition(0.43), SituationalRepetition(0.43), MoveDistanceAverage(1.38), MoveDistanceMaxIncrease(4.67), MoveDistanceMaxDecrease(-4.62), MoveDistanceMedian(1.14), MoveDistanceMaximum(5.95), MoveDistanceMinimum(0), MoveDistanceVariance(0.49), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(17.37), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(16.9), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(31.35), PieceNumberChangeAverage(-0.07), PieceNumberChangeSign(-0.07), PieceNumberChangeLineBestFit(-0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(981.33), DurationMoves(956.67), DurationTurns(956.67), DecisionMoves(1), GameTreeComplexity(938.62), StateTreeComplexity(101.83), BoardCoverageDefault(0.97), BoardCoverageFull(0.22), BoardCoverageUsed(0.97), AdvantageP1(0.19), Balance(0.71), Completion(0.67), Drawishness(0), Timeouts(0.33), Narrowness(0.01), Variance(0.02), DecisivenessMoves(0.43), DecisivenessThreshold(0.2), LeadChange(0.04), Stability(0.39), DramaAverage(0.48), DramaMaxIncrease(1.12), DramaMaxDecrease(-1), DramaMedian(0.52), DramaMaximum(1.4), DramaMinimum(0), DramaVariance(0.33), DramaChangeAverage(0.01), DramaChangeSign(0.01), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(1.94), MoveEvaluationMaxDecrease(-1.89), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.94), MoveEvaluationVariance(0.37), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.84), StateEvaluationDifferenceMaxIncrease(1.55), StateEvaluationDifferenceMaxDecrease(-1.38), StateEvaluationDifferenceMedian(1.02), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.55), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.27), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.26), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.07), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(17.42), BranchingFactorChangeMaxIncrease(26.52), BranchingFactorChangeMaxDecrease(-26.19), BranchingFactorMedian(17.24), BranchingFactorMaximum(36.38), BranchingFactorMinimum(0), BranchingFactorVariance(33.91), BranchingFactorChangeAverage(0.05), BranchingFactorChangeSign(0.01), BranchingFactorChangeLineBestFit(0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(17.45), DecisionFactorMaxIncrease(26.1), DecisionFactorMaxDecrease(-25.67), DecisionFactorMedian(17.24), DecisionFactorMaximum(36.38), DecisionFactorMinimum(0), DecisionFactorVariance(33.36), DecisionFactorChangeAverage(0.06), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(29.57), MovesPerSecond(71524.72)
Visual
Visual, Style, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent
Math
Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council