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Concepts for Game Tsatsarandi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Tsatsarandi
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(42%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(10%), SlideDecisionToEmptyFrequency(9%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(28%), LeapDecisionToEmptyFrequency(25%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(11%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(10%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(84%), CheckmateWinFrequency(84%), DrawFrequency(16%) Behaviour PieceNumberAverage(25.58), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(453.33), DurationTurnsStdDev(894.87), DurationTurnsNotTimeouts(63.49), DecisionMoves(1), BoardCoverageDefault(0.84), AdvantageP1(0.77), Balance(0.46), Completion(0.84), Drawishness(0.16), Timeouts(0.16), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(16.01), DecisionFactorAverage(16.04) Implementation PlayoutsPerSecond(23.19), MovesPerSecond(53835.07) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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