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Concepts for Game Tsatsarandi Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Tsatsarandi
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play PassDecisionFrequency(2%), StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(52%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(17%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(12%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(56%), CheckmateWinFrequency(56%), DrawFrequency(44%) Behaviour PieceNumberAverage(23.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1314.19), DurationTurnsStdDev(1148.49), DurationTurnsNotTimeouts(382.48), DecisionMoves(0.88), BoardCoverageDefault(0.84), AdvantageP1(0.75), Balance(0.5), Completion(0.56), Drawishness(0.44), Timeouts(0.44), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(18.22), DecisionFactorAverage(21.11) Implementation PlayoutsPerSecond(36.94), MovesPerSecond(85481.85) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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