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Concepts for Game Long Assize Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Long Assize
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionFriendToEmpty, HopDecisionFriendToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(45%), StepDecisionToEmptyFrequency(40%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(25%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(37%), CheckmateWinFrequency(37%), EliminatePiecesEndFrequency(63%), EliminatePiecesWinFrequency(63%) Behaviour PieceNumberAverage(22.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(163.38), DurationTurnsStdDev(89.31), DurationTurnsNotTimeouts(163.38), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(22.97), DecisionFactorAverage(22.98) Implementation PlayoutsPerSecond(36.99), MovesPerSecond(16440.93) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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