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Concepts for Game Long Assize

Long Assize
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(32), NumStartComponentsBoard(32)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(44%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(39%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(5%), SlideDecision, SlideDecisionFrequency(16%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(29%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(26%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(3%), HopDecision, HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmpty, HopDecisionFriendToEmptyFrequency(3%), HopDecisionFriendToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, PromotionEffectFrequency(1%), RemoveEffect, RemoveEffectFrequency(9%), Capture, ReplacementCapture, ReplacementCaptureFrequency(9%), HopCaptureMoreThanOneFrequency(1%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.57), MoveDistanceMaxIncrease(4), MoveDistanceMaxDecrease(-4), MoveDistanceMedian(2), MoveDistanceMaximum(6), MoveDistanceMinimum(0), MoveDistanceVariance(0.44), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(18.83), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(17), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(54.99), PieceNumberChangeAverage(-0.1), PieceNumberChangeSign(-0.1), PieceNumberChangeLineBestFit(-0.1), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(280), DurationMoves(243), DurationTurns(243), DecisionMoves(1), GameTreeComplexity(331.37), StateTreeComplexity(101.83), BoardCoverageDefault(1), BoardCoverageFull(0.22), BoardCoverageUsed(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.02), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.23), Stability(0.74), DramaAverage(0.66), DramaMaxIncrease(0.73), DramaMaxDecrease(-0.73), DramaMedian(0.77), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.15), DramaChangeAverage(0), DramaChangeSign(0.03), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.02), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.58), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.32), StateEvaluationDifferenceMaxIncrease(1.46), StateEvaluationDifferenceMaxDecrease(-1.47), StateEvaluationDifferenceMedian(1.54), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.58), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.29), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.27), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.1), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(23.1), BranchingFactorChangeMaxIncrease(31), BranchingFactorChangeMaxDecrease(-28), BranchingFactorMedian(24), BranchingFactorMaximum(40), BranchingFactorMinimum(0), BranchingFactorVariance(61.01), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(23.1), DecisionFactorMaxIncrease(31), DecisionFactorMaxDecrease(-28), DecisionFactorMedian(24), DecisionFactorMaximum(40), DecisionFactorMinimum(0), DecisionFactorVariance(61.01), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(52.88), MovesPerSecond(14344.26)
Visual
Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64)
Component
Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0), PieceDirection

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council