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Concepts for Game Long Assize

Long Assize
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(44%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(40%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(4%), SlideDecision, SlideDecisionFrequency(26%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(2%), LeapDecision, LeapDecisionFrequency(16%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(2%), HopDecision, HopDecisionFrequency(14%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmpty, HopDecisionFriendToEmptyFrequency(5%), HopDecisionFriendToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(9%), Capture, ReplacementCapture, ReplacementCaptureFrequency(9%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(34%), CheckmateWinFrequency(34%), EliminatePiecesEndFrequency(66%), EliminatePiecesWinFrequency(66%)
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(0.3), SituationalRepetition(0.29), MoveDistanceAverage(1.59), MoveDistanceMaxIncrease(3.94), MoveDistanceMaxDecrease(-3.92), MoveDistanceMedian(1.35), MoveDistanceMaximum(5.28), MoveDistanceMinimum(0), MoveDistanceVariance(0.66), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(21.97), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.97), PieceNumberMedian(21.53), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(54.38), PieceNumberChangeAverage(-0.13), PieceNumberChangeSign(-0.13), PieceNumberChangeLineBestFit(-0.14), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(195.63), DurationMoves(162.25), DurationTurns(162.25), DecisionMoves(1), GameTreeComplexity(243.49), StateTreeComplexity(101.83), BoardCoverageDefault(0.97), BoardCoverageFull(0.21), BoardCoverageUsed(0.97), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.01), Variance(0.02), DecisivenessMoves(0.72), DecisivenessThreshold(0.84), LeadChange(0.05), Stability(0.49), DramaAverage(0.85), DramaMaxIncrease(1.34), DramaMaxDecrease(-1.01), DramaMedian(0.92), DramaMaximum(1.67), DramaMinimum(0), DramaVariance(0.47), DramaChangeAverage(0.01), DramaChangeSign(0.02), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.03), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.9), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.95), MoveEvaluationVariance(0.56), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.23), StateEvaluationDifferenceMaxIncrease(1.66), StateEvaluationDifferenceMaxDecrease(-1.24), StateEvaluationDifferenceMedian(1.46), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.57), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.03), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.34), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.34), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.13), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(22.82), BranchingFactorChangeMaxIncrease(27.24), BranchingFactorChangeMaxDecrease(-27.35), BranchingFactorMedian(23.51), BranchingFactorMaximum(38.25), BranchingFactorMinimum(0), BranchingFactorVariance(56.36), BranchingFactorChangeAverage(-0.05), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.07), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(22.84), DecisionFactorMaxIncrease(27.17), DecisionFactorMaxDecrease(-27.21), DecisionFactorMedian(23.51), DecisionFactorMaximum(38.25), DecisionFactorMinimum(0), DecisionFactorVariance(55.92), DecisionFactorChangeAverage(-0.05), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.07), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(47.3), MovesPerSecond(21007.52)
Visual
Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council