background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Lu Qi Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Historical Information

Boolean

Numerical

Lu Qi (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, Repetition, PositionalSuperko
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring
End
End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin
Behaviour
Implementation
CopyContext, Then, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Addition, Comparison, GreaterThan, Set, Union
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(13%), AddDecisionFrequency(87%), RemoveEffectFrequency(5%), EncloseCaptureFrequency(5%), NumPlayPhase(1)
End
TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(12.29), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(28.06), DurationTurnsStdDev(3.8), DurationTurnsNotTimeouts(28.06), DecisionMoves(0.98), BoardCoverageDefault(0.91), AdvantageP1(0.82), Balance(0.36), Completion(0.92), Drawishness(0.08), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(13.43), DecisionFactorAverage(13.69)
Implementation
PlayoutsPerSecond(4459.53), MovesPerSecond(164556.28)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, Repetition, PositionalSuperko
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring
End
End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin
Behaviour
Implementation
CopyContext, Then, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Addition, Comparison, GreaterThan, Set, Union
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(13%), AddDecisionFrequency(87%), RemoveEffectFrequency(5%), EncloseCaptureFrequency(5%), NumPlayPhase(1)
End
TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(12.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(27.89), DurationTurnsStdDev(3.68), DurationTurnsNotTimeouts(27.89), DecisionMoves(0.98), BoardCoverageDefault(0.91), AdvantageP1(0.76), Balance(0.48), Completion(0.9), Drawishness(0.1), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(13.42), DecisionFactorAverage(13.71)
Implementation
PlayoutsPerSecond(4606.05), MovesPerSecond(169963.97)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), RemoveEffectFrequency(1%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%)
Behaviour
PieceNumberAverage(3.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(360.94), DurationTurnsStdDev(207.45), DurationTurnsNotTimeouts(360.94), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(6.49), DecisionFactorAverage(6.51)
Implementation
PlayoutsPerSecond(2069.3), MovesPerSecond(534045.89)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(1%), StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), RemoveEffectFrequency(1%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(84%), DrawFrequency(16%)
Behaviour
PieceNumberAverage(6.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(630.72), DurationTurnsStdDev(856.82), DurationTurnsNotTimeouts(274.67), DecisionMoves(0.97), BoardCoverageDefault(0.72), AdvantageP1(0.08), Balance(0.16), Completion(0.84), Drawishness(0.16), Timeouts(0.16), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(4.6), DecisionFactorAverage(4.72)
Implementation
PlayoutsPerSecond(1264.43), MovesPerSecond(530988.4)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, Repetition, PositionalSuperko
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring
End
End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin
Behaviour
Implementation
Then
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Addition, Set, Union
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(17%), AddDecisionFrequency(83%), RemoveEffectFrequency(8%), EncloseCaptureFrequency(8%), NumPlayPhase(1)
End
TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(16.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(232.2), DurationTurnsStdDev(191.2), DurationTurnsNotTimeouts(232.2), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.46), Balance(0.92), Completion(0.98), Drawishness(0.02), Timeouts(0), BoardSitesOccupiedAverage(0.67), BranchingFactorAverage(9.29), DecisionFactorAverage(9.29)
Implementation
PlayoutsPerSecond(6035.16), MovesPerSecond(244003.2)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, Repetition, PositionalSuperko
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring
End
End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin
Behaviour
Implementation
Then
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Addition, Set, Union
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(18%), AddDecisionFrequency(82%), RemoveEffectFrequency(8%), EncloseCaptureFrequency(8%), NumPlayPhase(1)
End
TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(17.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(268.33), DurationTurnsStdDev(225.49), DurationTurnsNotTimeouts(268.33), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.91), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.68), BranchingFactorAverage(8.94), DecisionFactorAverage(8.94)
Implementation
PlayoutsPerSecond(5846.29), MovesPerSecond(236266.95)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(15.21), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(91.08), DurationTurnsStdDev(26.38), DurationTurnsNotTimeouts(91.08), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.61), BranchingFactorAverage(13.86), DecisionFactorAverage(14)
Implementation
PlayoutsPerSecond(956.61), MovesPerSecond(237122.81)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 8)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Set, Union, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(15.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(93.28), DurationTurnsStdDev(27.88), DurationTurnsNotTimeouts(93.28), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.6), BranchingFactorAverage(13.94), DecisionFactorAverage(14.11)
Implementation
PlayoutsPerSecond(942.21), MovesPerSecond(233578.62)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(15.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(89.58), DurationTurnsStdDev(22.96), DurationTurnsNotTimeouts(89.58), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.6), BranchingFactorAverage(13.95), DecisionFactorAverage(14.13)
Implementation
PlayoutsPerSecond(953.93), MovesPerSecond(236477.52)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Lu Qi (Ludii 10)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Subtraction, Division, Comparison, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), RemoveEffectFrequency(1%), CustodialCaptureFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(14%), EliminatePiecesWinFrequency(14%), NoMovesEndFrequency(85%), NoMovesWinFrequency(85%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(19.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(102.24), DurationTurnsStdDev(290.66), DurationTurnsNotTimeouts(78.02), DecisionMoves(0.93), BoardCoverageDefault(1), AdvantageP1(0.84), Balance(0.31), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.78), BranchingFactorAverage(7.23), DecisionFactorAverage(7.72)
Implementation
PlayoutsPerSecond(3370.5), MovesPerSecond(337294.54)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council