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Concepts for Game Lu Qi Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Historical Information
Boolean
Numerical
Lu Qi (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, Repetition, PositionalSuperko Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin Behaviour Implementation CopyContext, Then, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Comparison, GreaterThan, Set, Union Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(14%), AddDecisionFrequency(86%), RemoveEffectFrequency(9%), EncloseCaptureFrequency(9%), NumPlayPhase(1) End TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(13.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(37.05), DurationTurnsStdDev(16.6), DurationTurnsNotTimeouts(37.05), DecisionMoves(0.97), BoardCoverageDefault(0.93), AdvantageP1(0.5), Balance(1), Completion(0.9), Drawishness(0.1), Timeouts(0), BoardSitesOccupiedAverage(0.52), BranchingFactorAverage(12.67), DecisionFactorAverage(12.95) Implementation PlayoutsPerSecond(5221.82), MovesPerSecond(192715.77) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, Repetition, PositionalSuperko Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin Behaviour Implementation CopyContext, Then, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Comparison, GreaterThan, Set, Union Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(15%), AddDecisionFrequency(85%), RemoveEffectFrequency(8%), EncloseCaptureFrequency(8%), NumPlayPhase(1) End TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(12.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(37.59), DurationTurnsStdDev(17.24), DurationTurnsNotTimeouts(37.59), DecisionMoves(0.97), BoardCoverageDefault(0.9), AdvantageP1(0.53), Balance(0.94), Completion(0.84), Drawishness(0.16), Timeouts(0), BoardSitesOccupiedAverage(0.52), BranchingFactorAverage(12.8), DecisionFactorAverage(13.17) Implementation PlayoutsPerSecond(5112.83), MovesPerSecond(188700.62) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Set, Union, Complement, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(5.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(243.98), DurationTurnsStdDev(82.56), DurationTurnsNotTimeouts(243.98), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(9.04), DecisionFactorAverage(9.05) Implementation PlayoutsPerSecond(2083.41), MovesPerSecond(537704.77) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10) Play StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(6.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(383.18), DurationTurnsStdDev(184.26), DurationTurnsNotTimeouts(383.18), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(5.88), DecisionFactorAverage(5.9) Implementation PlayoutsPerSecond(1255.76), MovesPerSecond(527202.09) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, Repetition, PositionalSuperko Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Set, Union Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(13%), AddDecisionFrequency(87%), RemoveEffectFrequency(8%), EncloseCaptureFrequency(8%), NumPlayPhase(1) End TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(13.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(41.29), DurationTurnsStdDev(23.22), DurationTurnsNotTimeouts(41.29), DecisionMoves(1), BoardCoverageDefault(0.93), AdvantageP1(0.54), Balance(0.92), Completion(0.92), Drawishness(0.08), Timeouts(0), BoardSitesOccupiedAverage(0.54), BranchingFactorAverage(12.65), DecisionFactorAverage(12.7) Implementation PlayoutsPerSecond(5807.1), MovesPerSecond(234695.4) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, Repetition, PositionalSuperko Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Territory, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, SpaceEnd, TerritoryEnd, TerritoryWin, ScoringEnd, ScoringWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Set, Union Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(12%), AddDecisionFrequency(88%), RemoveEffectFrequency(7%), EncloseCaptureFrequency(7%), NumPlayPhase(1) End TerritoryEndFrequency(100%), TerritoryWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(13.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(39.21), DurationTurnsStdDev(19.84), DurationTurnsNotTimeouts(39.21), DecisionMoves(0.99), BoardCoverageDefault(0.9), AdvantageP1(0.55), Balance(0.9), Completion(0.9), Drawishness(0.1), Timeouts(0), BoardSitesOccupiedAverage(0.53), BranchingFactorAverage(13.09), DecisionFactorAverage(13.17) Implementation PlayoutsPerSecond(5059.48), MovesPerSecond(204612.37) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Set, Union, Complement, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(14.44), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(221.3), DurationTurnsStdDev(72.49), DurationTurnsNotTimeouts(221.3), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.58), BranchingFactorAverage(14.48), DecisionFactorAverage(14.71) Implementation PlayoutsPerSecond(999), MovesPerSecond(247862.56) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(14.41), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(226.56), DurationTurnsStdDev(72), DurationTurnsNotTimeouts(226.56), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.58), BranchingFactorAverage(14.49), DecisionFactorAverage(14.74) Implementation PlayoutsPerSecond(985.87), MovesPerSecond(244598.74) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(14.3), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(221.82), DurationTurnsStdDev(76.69), DurationTurnsNotTimeouts(221.82), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(14.66), DecisionFactorAverage(14.92) Implementation PlayoutsPerSecond(958.83), MovesPerSecond(237692.69) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lu Qi (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Subtraction, Division, Comparison, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), RemoveEffectFrequency(8%), CustodialCaptureFrequency(8%), NumPlayPhase(1) End EliminatePiecesEndFrequency(80%), EliminatePiecesWinFrequency(80%), NoMovesEndFrequency(27%), NoMovesWinFrequency(27%) Behaviour PieceNumberAverage(16.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(76.91), DurationTurnsStdDev(36.2), DurationTurnsNotTimeouts(76.91), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.19), Balance(0.38), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.65), BranchingFactorAverage(7.88), DecisionFactorAverage(7.94) Implementation PlayoutsPerSecond(3403.3), MovesPerSecond(340672.82) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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