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Concepts for Game Chopsticks Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Conditions, MoveConditions, NoMoves, NoMovesNext End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then Visual NoBoard, ComponentStyle, JanggiComponent Math Arithmetic, Operations, Addition, Subtraction, Modulo, Comparison, NotEqual, LesserThan, GreaterThanOrEqual, Set, Union, Algorithmics, ConditionalStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4) Play NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(1), BranchingFactorAverage(4.48), DecisionFactorAverage(4.48) Implementation PlayoutsPerSecond(8150.91), MovesPerSecond(217743.99) Container NumPlayableSitesOnBoard(4), NumColumns(2), NumRows(2), NumCorners(4), NumDirections(3), NumOrthogonalDirections(2), NumDiagonalDirections(1), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(4), NumInnerSites(0), NumLayers(1), NumEdges(12), NumCells(4), NumVertices(9), NumPerimeterSites(4), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(4) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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