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Concepts for Game Chopsticks Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Conditions, MoveConditions, NoMoves, NoMovesNext End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then Visual NoBoard, ComponentStyle, JanggiComponent Math Arithmetic, Operations, Addition, Subtraction, Modulo, Comparison, NotEqual, LesserThan, GreaterThanOrEqual, Set, Union, Algorithmics, ConditionalStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4) Play NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(24.58), DurationTurnsStdDev(21.91), DurationTurnsNotTimeouts(24.58), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(1), BranchingFactorAverage(5.25), DecisionFactorAverage(5.25) Implementation PlayoutsPerSecond(7723.82), MovesPerSecond(206378.93) Container NumPlayableSitesOnBoard(4), NumColumns(2), NumRows(2), NumCorners(4), NumDirections(3), NumOrthogonalDirections(2), NumDiagonalDirections(1), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(4), NumInnerSites(0), NumLayers(1), NumEdges(12), NumCells(4), NumVertices(9), NumPerimeterSites(4), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(4) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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