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Concepts for Game Residuel Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesNonDecision, MovesEffects, AddEffect, Conditions, MoveConditions, NoMoves, NoMovesNext, CanNotMove, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, DoLudeme Visual Math Arithmetic, Operations, Addition, Maximum, Subtraction, Division, Modulo, Comparison, Equal, NotEqual, GreaterThan, Logic, Conjunction, Negation, Set, Intersection, Algorithmics, ControlFlowStatement Container PlayableSites, Cell Component Tile
Numerical Properties NumPlayers(2) Start Play AddEffectFrequency(100%), NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%), NoMovesEndFrequency(100%) Behaviour PieceNumberAverage(48.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(32.64), DurationTurnsStdDev(1.6), DurationTurnsNotTimeouts(32.64), DecisionMoves(1), BoardCoverageDefault(0.67), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(238.06), DecisionFactorAverage(238.06) Implementation PlayoutsPerSecond(19.73), MovesPerSecond(707.6) Container NumPlayableSitesOnBoard(147), NumColumns(17), NumRows(17), NumCorners(27), NumDirections(8.69), NumOrthogonalDirections(3.67), NumDiagonalDirections(1.94), NumAdjacentDirections(8.69), NumOffDiagonalDirections(3.08), NumOuterSites(66), NumInnerSites(81), NumLayers(1), NumEdges(318), NumCells(147), NumVertices(181), NumPerimeterSites(66), NumTopSites(2), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(6), NumConvexCorners(18), NumConcaveCorners(9), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(147) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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