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Concepts for Game Residuel

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Play
Rules, Play, Moves, MovesNonDecision, MovesEffects, AddEffect, AddEffectFrequency(100%), Conditions, MoveConditions, NoMoves, NoMovesNext, CanNotMove, Directions, AbsoluteDirections, OrthogonalDirection, NumPlayPhase(1), Scoring, ScoringEndFrequency(100%), ScoringWinFrequency(100%), NoMovesEndFrequency(100%)
End
End, ScoringEnd, ScoringWin, NoMovesEnd
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(53.95), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(35.97), DecisionMoves(1), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.73), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.37), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(228.67), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(228.67), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, DoLudeme, PlayoutsPerSecond(19.71), MovesPerSecond(706.9)
Visual
Math
Math, Arithmetic, Operations, Addition, Maximum, Subtraction, Division, Modulo, Comparison, Equal, NotEqual, GreaterThan, Logic, Conjunction, Negation, Set, Intersection, Algorithmics, ControlFlowStatement
Container
Container, Board, PlayableSites, Cell, NumPlayableSitesOnBoard(147), NumColumns(17), NumRows(17), NumCorners(27), NumDirections(8.69), NumOrthogonalDirections(3.67), NumDiagonalDirections(1.94), NumAdjacentDirections(8.69), NumOffDiagonalDirections(3.08), NumOuterSites(66), NumInnerSites(81), NumLayers(1), NumEdges(318), NumCells(147), NumVertices(181), NumPerimeterSites(66), NumTopSites(2), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(6), NumConvexCorners(18), NumConcaveCorners(9), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(147)
Component
Component, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0), Tile

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council