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Concepts for Ruleset Kendall Trap Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Kendall Trap

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(11%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(84%), FromToDecisionEmptyFrequency(73%), FromToDecisionEnemyFrequency(12%), SwapPiecesDecisionFrequency(81%), SetNextPlayerFrequency(34%), MoveAgainFrequency(34%), RollFrequency(100%), AddEffectFrequency(12%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(10.22), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(167.42), DurationTurnsStdDev(32.05), DurationTurnsNotTimeouts(167.42), DecisionMoves(0.77), BoardCoverageDefault(1), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(2.89), DecisionFactorAverage(3.44)
Implementation
PlayoutsPerSecond(331.4), MovesPerSecond(95939.48)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council