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Concepts for Ruleset Five Holes Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Five Holes
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, MovesNonDecision, MovesEffects, FromToEffect, Sow, SowProperties, SowOriginFirst, SowCCW, PieceCount End End Behaviour Implementation CopyContext, Then, DoLudeme Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Comparison, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Set, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, Region, PlayableSites, Vertex, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(50), NumStartComponentsBoardPerPlayer(25), NumStartComponentsPerPlayer(25), NumStartComponentsBoard(50) Play SowFrequency(100%), NumPlayPhase(1) End Behaviour PieceNumberAverage(50), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2498.92), DurationTurnsStdDev(10.75), DurationTurnsNotTimeouts(2392), DecisionMoves(0.89), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.99), Completion(0.01), Drawishness(0.99), Timeouts(0.99), BoardSitesOccupiedAverage(0.87), BranchingFactorAverage(2.78), DecisionFactorAverage(2.98) Implementation PlayoutsPerSecond(132.65), MovesPerSecond(324688.06) Container NumPlayableSitesOnBoard(10), NumColumns(5), NumRows(2), NumCorners(4), NumDirections(4.2), NumOrthogonalDirections(2.6), NumDiagonalDirections(1.6), NumAdjacentDirections(2.6), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(0), NumLayers(1), NumEdges(13), NumCells(4), NumVertices(10), NumPerimeterSites(10), NumTopSites(5), NumBottomSites(5), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(12) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
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