|
Concepts for Ruleset Five Holes Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Five Holes
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, MovesNonDecision, MovesEffects, FromToEffect, Sow, SowProperties, SowOriginFirst, SowCCW, PieceCount End End Behaviour Implementation CopyContext, Then, DoLudeme Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Comparison, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Set, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, Region, PlayableSites, Vertex, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(50), NumStartComponentsBoardPerPlayer(25), NumStartComponentsPerPlayer(25), NumStartComponentsBoard(50) Play SowFrequency(100%), NumPlayPhase(1) End Behaviour PieceNumberAverage(50), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2412.55), DurationTurnsStdDev(360.95), DurationTurnsNotTimeouts(1042.5), DecisionMoves(0.89), BoardCoverageDefault(1), AdvantageP1(0.52), Balance(0.96), Completion(0.06), Drawishness(0.94), Timeouts(0.94), BoardSitesOccupiedAverage(0.89), BranchingFactorAverage(2.9), DecisionFactorAverage(3.13) Implementation PlayoutsPerSecond(128.41), MovesPerSecond(314113.43) Container NumPlayableSitesOnBoard(10), NumColumns(5), NumRows(2), NumCorners(4), NumDirections(4.2), NumOrthogonalDirections(2.6), NumDiagonalDirections(1.6), NumAdjacentDirections(2.6), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(0), NumLayers(1), NumEdges(13), NumCells(4), NumVertices(10), NumPerimeterSites(10), NumTopSites(5), NumBottomSites(5), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(12) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
|