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											Concepts for Ruleset Standard Computed with Alpha-Beta playouts
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Standard
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(70%), StepDecisionToEmptyFrequency(70%), SlideDecisionFrequency(70%), SlideDecisionToEmptyFrequency(70%), HopDecisionFrequency(27%), HopDecisionMoreThanOneFrequency(27%), HopDecisionEnemyToEmptyFrequency(27%), PromotionEffectFrequency(1%), RemoveEffectFrequency(30%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(27%), HopCaptureMoreThanOneFrequency(27%), CaptureSequenceFrequency(27%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(32.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(146.98), DurationTurnsStdDev(10.35), DurationTurnsNotTimeouts(146.98), DecisionMoves(0.78), BoardCoverageDefault(0.5), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(10.42), DecisionFactorAverage(13.14) Implementation PlayoutsPerSecond(256.48), MovesPerSecond(59177.15) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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