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Concepts for Ruleset Standard
Standard Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), Tiling, SquareTiling, NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(144), NumColumns(12), NumContainers(1), NumPlayableSites(144), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(60), NumStartComponentsBoard(60) Play Rules, Play, Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(73%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(73%), SlideDecision, SlideDecisionFrequency(73%), SlideDecisionToEmptyFrequency(73%), HopDecision, HopDecisionFrequency(22%), HopDecisionMoreThanOne, HopDecisionMoreThanOneFrequency(22%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(22%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(27%), SetMove, SetNextPlayerFrequency(5%), MoveAgain, MoveAgainFrequency(5%), HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, HopCaptureFrequency(22%), HopCaptureMoreThanOneFrequency(22%), CaptureSequence, CaptureSequenceFrequency(22%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) End End, NoMovesEnd, NoMovesWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.27), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.19), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0.01), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(35.56), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-3), PieceNumberMedian(34), PieceNumberMaximum(60), PieceNumberMinimum(0), PieceNumberVariance(139.5), PieceNumberChangeAverage(-0.27), PieceNumberChangeSign(-0.22), PieceNumberChangeLineBestFit(-0.25), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(256), DurationMoves(162), DurationTurns(154), DecisionMoves(0.76), GameTreeComplexity(171), StateTreeComplexity(100.65), BoardCoverageDefault(0.5), BoardCoverageFull(0.12), BoardCoverageUsed(0.5), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.24), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.01), Stability(0), DramaAverage(1), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.04), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(1), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(2), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.25), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.24), BoardSitesOccupiedMaximum(0.42), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.22), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(11.36), BranchingFactorChangeMaxIncrease(21), BranchingFactorChangeMaxDecrease(-24), BranchingFactorMedian(13), BranchingFactorMaximum(28), BranchingFactorMinimum(0), BranchingFactorVariance(61.94), BranchingFactorChangeAverage(-0.06), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(14.65), DecisionFactorMaxIncrease(18), DecisionFactorMaxDecrease(-18), DecisionFactorMedian(15), DecisionFactorMaximum(28), DecisionFactorMinimum(0), DecisionFactorVariance(36.72), DecisionFactorChangeAverage(-0.07), DecisionFactorChangeSign(-0.1), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, CopyContext, Then, ForEachPiece, PlayoutsPerSecond(246.72), MovesPerSecond(57003.01) Visual Visual, Style, ChessStyle, ComponentStyle, CheckersComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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