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Concepts for Ruleset Bell Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Bell

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, Priority, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, IsEnemy, Phase, Scoring, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, ScoringEnd, ScoringWin
Behaviour
Implementation
State, PieceState, SiteState, Variable, SetVar, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(21), NumStartComponentsBoardPerPlayer(10), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(10.5), NumStartComponentsBoard(20), NumStartComponentsHand(1)
Play
PassDecisionFrequency(31%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(62%), FromToDecisionEmptyFrequency(53%), FromToDecisionEnemyFrequency(9%), RemoveEffectFrequency(9%), RollFrequency(100%), ReplacementCaptureFrequency(16%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(6.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(90.95), DurationTurnsStdDev(23.72), DurationTurnsNotTimeouts(90.95), DecisionMoves(0.58), BoardCoverageDefault(0.99), AdvantageP1(0.72), Balance(0.56), Completion(0.92), Drawishness(0.08), Timeouts(0), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(2.59), DecisionFactorAverage(3.76)
Implementation
PlayoutsPerSecond(1341.9), MovesPerSecond(164247.04)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(33)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council