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Concepts for Ruleset Locus Ludi Seneca Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Locus Ludi Seneca
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, Repetition, PositionalSuperko Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, HopDecisionFriendToEmpty, FromToDecision, MovesNonDecision, MovesEffects, Flip, SetMove, MoveAgain, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, VisitedSites, Variable, SetPending, Then, ForEachPiece Visual Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsHandPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsHand(40) Play PassDecisionFrequency(7%), StepDecisionFrequency(66%), StepDecisionToEmptyFrequency(66%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(16%), HopDecisionFriendToEmptyFrequency(16%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(11%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), NumPlayPhase(2) End EliminatePiecesEndFrequency(90%), EliminatePiecesWinFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(17.98), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(661.13), DurationTurnsStdDev(745.83), DurationTurnsNotTimeouts(456.81), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.52), Balance(0.97), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(22.91), DecisionFactorAverage(22.92) Implementation PlayoutsPerSecond(5.6), MovesPerSecond(14410.39) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(66) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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