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Concepts for Ruleset Locus Ludi Seneca Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Locus Ludi Seneca
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, Repetition, PositionalSuperko Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, HopDecisionFriendToEmpty, FromToDecision, MovesNonDecision, MovesEffects, Flip, SetMove, MoveAgain, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, VisitedSites, Variable, SetPending, Then, ForEachPiece Visual Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsHandPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsHand(40) Play PassDecisionFrequency(1%), RemoveDecisionFrequency(1%), StepDecisionFrequency(84%), StepDecisionToEmptyFrequency(84%), HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(12%), HopDecisionFriendToEmptyFrequency(12%), FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(2%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(21.06), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(26.96), DecisionFactorAverage(26.96) Implementation PlayoutsPerSecond(6.38), MovesPerSecond(16425.13) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(66) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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