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Concepts for Game Tic-Tac-Die Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Default

Boolean
Properties
Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, SumDice
End
End, SpaceEnd, LineEnd, LineWin, Draw
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, DoLudeme
Visual
ComponentStyle, DiscComponent
Math
Algorithmics, ConditionalStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, Dice

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(1), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(0.5), NumStartComponentsHand(1)
Play
PassDecisionFrequency(47%), AddDecisionFrequency(53%), SetNextPlayerFrequency(47%), MoveAgainFrequency(47%), RollFrequency(100%), NumPlayPhase(1)
End
LineEndFrequency(82%), LineWinFrequency(82%), DrawFrequency(18%)
Behaviour
PieceNumberAverage(4.69), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(7.83), DurationTurnsStdDev(1.16), DurationTurnsNotTimeouts(7.83), DecisionMoves(0), BoardCoverageDefault(0.87), AdvantageP1(0.6), Balance(0.8), Completion(0.82), Drawishness(0.18), Timeouts(0), BoardSitesOccupiedAverage(0.52), BranchingFactorAverage(1), DecisionFactorAverage(0)
Implementation
PlayoutsPerSecond(17925.74), MovesPerSecond(319938.67)
Container
NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(4.44), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.78), NumAdjacentDirections(4.44), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(10)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council