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Concepts for Game Rimau-Rimau (One Tiger) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Rimau-Rimau (One Tiger)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(25), NumStartComponentsBoardPerPlayer(4.5), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(9), NumStartComponentsHand(16) Play PassDecisionFrequency(1%), StepDecisionFrequency(87%), StepDecisionToEmptyFrequency(87%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionWithinBoardFrequency(2%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(11%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(4) End DrawFrequency(100%) Behaviour PieceNumberAverage(12.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1440.98), DurationTurnsStdDev(1156.59), DurationTurnsNotTimeouts(197.78), DecisionMoves(0.97), BoardCoverageDefault(0.95), AdvantageP1(0.27), Balance(0.54), Completion(0.46), Drawishness(0.54), Timeouts(0.54), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(17.35), DecisionFactorAverage(18.19) Implementation PlayoutsPerSecond(655.77), MovesPerSecond(369986.7) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(79) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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