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											Concepts for Game Rimau-Rimau (One Tiger) Computed with Random playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                           
						Other concept computations are available:   UCT   Or   Alpha-Beta  						   
  
						   
				   Rimau-Rimau (One Tiger)
  Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(25), NumStartComponentsBoardPerPlayer(4.5), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(9), NumStartComponentsHand(16) Play StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(91%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), FromToDecisionWithinBoardFrequency(1%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(5%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(4) End DrawFrequency(100%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(526.7), DurationTurnsStdDev(153.2), DurationTurnsNotTimeouts(526.7), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(848.64), MovesPerSecond(478632.1) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(79) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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