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Concepts for Game Siryu (War) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Siryu (War)
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEnemy, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(50%), FromToDecisionWithinBoardFrequency(50%), FromToDecisionEmptyFrequency(47%), FromToDecisionEnemyFrequency(3%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(19%), MoveAgainFrequency(19%), RollFrequency(100%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(14.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(427.6), DurationTurnsStdDev(88.04), DurationTurnsNotTimeouts(427.6), DecisionMoves(0.38), BoardCoverageDefault(1), AdvantageP1(0.58), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(1.91), DecisionFactorAverage(3.35) Implementation PlayoutsPerSecond(130.75), MovesPerSecond(81498.06) Container NumPlayableSitesOnBoard(48), NumColumns(12), NumRows(4), NumCorners(4), NumDirections(6.08), NumOrthogonalDirections(3.33), NumDiagonalDirections(2.75), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(20), NumLayers(1), NumEdges(80), NumCells(33), NumVertices(48), NumPerimeterSites(28), NumTopSites(12), NumBottomSites(12), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(54) Component NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6)
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