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Concepts for Game Siryu (War)
Siryu (War) Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers, TwoPlayer Equipment Equipment, Container, Board, Shape, RectangleShape, NumRows(4), NumCorners(4), NumDirections(6.08), NumOrthogonalDirections(3.33), NumDiagonalDirections(2.75), NumAdjacentDirections(3.33), NumOuterSites(28), NumInnerSites(20), NumLayers(1), Tiling, SquareTiling, NumEdges(80), NumCells(33), NumVertices(48), NumPerimeterSites(28), NumTopSites(12), NumBottomSites(12), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(48), NumColumns(12), NumContainers(2), NumPlayableSites(54), Component, Piece, NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6), Dice Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24) Play Rules, Play, Moves, Remove(4%), FromTo, FromToDecision, SetMove, MoveAgain(19%), Pass(49%), PassDecision(49%), Roll(100%), Capture, ReplacementCapture(4%), Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, NumPlayPhase(1), SumDice End End, RaceEnd, Escape(100%) Implementation Implementation, State, PieceState, SiteState, SetSiteState(4%), Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement
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