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Concepts for Game Rimoe Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Rimoe
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, MovesOperators, Priority, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, ChessComponent, KingComponent Math Arithmetic, Comparison, Equal, Parity, Even, Logic, Conjunction, Set, Complement, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(25), NumStartComponentsBoardPerPlayer(4.5), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(9), NumStartComponentsHand(16) Play PassDecisionFrequency(1%), StepDecisionFrequency(71%), StepDecisionToEmptyFrequency(71%), HopDecisionFrequency(6%), HopDecisionMoreThanOneFrequency(6%), HopDecisionEnemyToEmptyFrequency(6%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(22%), RemoveEffectFrequency(6%), HopCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(6%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(17.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1126.36), DurationTurnsStdDev(1217.73), DurationTurnsNotTimeouts(47.07), DecisionMoves(0.9), BoardCoverageDefault(0.71), AdvantageP1(0.22), Balance(0.44), Completion(0.56), Drawishness(0.44), Timeouts(0.44), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(11.4), DecisionFactorAverage(12.83) Implementation PlayoutsPerSecond(2170.05), MovesPerSecond(410598.32) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(79) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Two Rimoe
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, ChessComponent, KingComponent Math Arithmetic, Comparison, Equal, Set, Complement, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(26), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(13), NumStartComponentsBoard(10), NumStartComponentsHand(16) Play StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(1%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2) End EliminatePiecesEndFrequency(78%), DrawFrequency(22%) Behaviour PieceNumberAverage(11.22), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1834.54), DurationTurnsStdDev(600.78), DurationTurnsNotTimeouts(1726.21), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.85), Balance(0.3), Completion(0.86), Drawishness(0.14), Timeouts(0.14), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(13.35), DecisionFactorAverage(13.41) Implementation PlayoutsPerSecond(1754.03), MovesPerSecond(412809.83) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(79) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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