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Concepts for Game Rimoe

Rimoe
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(77), NumColumns(5), Hand, NumContainers(3), NumPlayableSites(79), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(95%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(95%), HopDecision, HopDecisionFrequency(2%), HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(2%), FromToDecision, FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(2%), MovesOperators, Priority, Capture, HopCapture, HopCaptureFrequency(2%), HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(92%)
End
End, NoMovesEnd
Behaviour
PositionalRepetition(1), SituationalRepetition(0.96), MoveDistanceAverage(1.04), MoveDistanceMaxIncrease(1.1), MoveDistanceMaxDecrease(-1.22), MoveDistanceMedian(1.04), MoveDistanceMaximum(2.22), MoveDistanceMinimum(0), MoveDistanceVariance(0.02), MoveDistanceChangeAverage(-0.01), MoveDistanceChangeSign(-0.01), MoveDistanceChangeLineBestFit(-0.01), MoveDistanceChangeNumTimes(0), PieceNumberAverage(3.7), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1.22), PieceNumberMedian(2.51), PieceNumberMaximum(16.05), PieceNumberMinimum(0), PieceNumberVariance(8.1), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2322.4), DurationMoves(2300.14), DurationTurns(2300.14), DecisionMoves(0.97), GameTreeComplexity(1490.39), StateTreeComplexity(170.13), BoardCoverageDefault(0.98), BoardCoverageFull(0.24), BoardCoverageUsed(0.47), AdvantageP1(0.51), Balance(0.97), Completion(0.14), Drawishness(0), Timeouts(0.86), Narrowness(0.22), Variance(0.03), DecisivenessMoves(0.05), DecisivenessThreshold(-0.75), LeadChange(0.42), Stability(0.27), DramaAverage(0.38), DramaMaxIncrease(0.38), DramaMaxDecrease(-0.49), DramaMedian(0.32), DramaMaximum(1.1), DramaMinimum(0), DramaVariance(0.07), DramaChangeAverage(-0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.05), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.19), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.65), StateEvaluationDifferenceMaxIncrease(0.77), StateEvaluationDifferenceMaxDecrease(-1.09), StateEvaluationDifferenceMedian(0.57), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.24), StateEvaluationDifferenceChangeAverage(-0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.1), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.07), BoardSitesOccupiedMaximum(0.43), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(5), BranchingFactorChangeMaxIncrease(28.08), BranchingFactorChangeMaxDecrease(-28.27), BranchingFactorMedian(3.3), BranchingFactorMaximum(30.14), BranchingFactorMinimum(0), BranchingFactorVariance(23.23), BranchingFactorChangeAverage(-0.02), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(5.21), DecisionFactorMaxIncrease(27.56), DecisionFactorMaxDecrease(-27.55), DecisionFactorMedian(4.22), DecisionFactorMaximum(30.14), DecisionFactorMinimum(0), DecisionFactorVariance(22.56), DecisionFactorChangeAverage(0.05), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(2089.94), MovesPerSecond(395455.19)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, ChessComponent, KingComponent
Math
Math, Arithmetic, Comparison, Equal, Parity, Even, Logic, Conjunction, Set, Complement, Algorithmics, ControlFlowStatement

Two Rimoe
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(77), NumColumns(5), Hand, NumContainers(3), NumPlayableSites(79), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(91%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(91%), HopDecision, HopDecisionFrequency(4%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(4%), FromToDecision, FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(4%), MovesOperators, Priority, Capture, HopCapture, HopCaptureFrequency(4%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount
End
End, NoMovesEnd
Behaviour
PositionalRepetition(0.98), SituationalRepetition(0.98), MoveDistanceAverage(1.07), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(-1), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.06), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(8.8), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1), PieceNumberMedian(8.1), PieceNumberMaximum(17.98), PieceNumberMinimum(0), PieceNumberVariance(17.25), PieceNumberChangeAverage(-0.02), PieceNumberChangeSign(-0.02), PieceNumberChangeLineBestFit(-0.03), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(416.16), DurationMoves(392.16), DurationTurns(392.16), DecisionMoves(1), GameTreeComplexity(380), StateTreeComplexity(170.75), BoardCoverageDefault(1), BoardCoverageFull(0.24), BoardCoverageUsed(0.48), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.03), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(0.76), LeadChange(0.01), Stability(0.6), DramaAverage(0.15), DramaMaxIncrease(1.52), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(1.52), DramaMinimum(0), DramaVariance(0.2), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.83), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.73), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.98), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.3), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0.01), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.24), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.22), BoardSitesOccupiedMaximum(0.49), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.02), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(9.16), BranchingFactorChangeMaxIncrease(25.46), BranchingFactorChangeMaxDecrease(-25.68), BranchingFactorMedian(7.74), BranchingFactorMaximum(28.91), BranchingFactorMinimum(0), BranchingFactorVariance(35.32), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(9.2), DecisionFactorMaxIncrease(25.46), DecisionFactorMaxDecrease(-25.68), DecisionFactorMedian(7.78), DecisionFactorMaximum(28.91), DecisionFactorMinimum(0), DecisionFactorVariance(35.18), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(1567.38), MovesPerSecond(369029.6)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, ChessComponent, KingComponent
Math
Math, Arithmetic, Comparison, Equal, Set, Complement, Algorithmics, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council