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Concepts for Game Ultimate Tic-Tac-Toe Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, AddEffect, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation Then Visual ComponentStyle, DiscComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Intersection, Algorithmics, ConditionalStatement Container Region, PlayableSites, Cell Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), AddEffectFrequency(5%), NumPlayPhase(1) End LineEndFrequency(99%), LineWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(23.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.22), DurationTurnsStdDev(2.53), DurationTurnsNotTimeouts(44.22), DecisionMoves(1), BoardCoverageDefault(0.56), AdvantageP1(0.79), Balance(0.43), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(9.17), DecisionFactorAverage(9.18) Implementation PlayoutsPerSecond(4576.97), MovesPerSecond(271542.44) Container NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(9), NumCorners(8), NumDirections(6.49), NumOrthogonalDirections(3.47), NumDiagonalDirections(3.02), NumAdjacentDirections(6.49), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(50), NumLayers(1), NumEdges(204), NumCells(90), NumVertices(116), NumPerimeterSites(40), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(2), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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