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Concepts for Game Ultimate Tic-Tac-Toe Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, AddEffect, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation Then Visual ComponentStyle, DiscComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Intersection, Algorithmics, ConditionalStatement Container Region, PlayableSites, Cell Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(1%), AddDecisionFrequency(99%), AddEffectFrequency(11%), NumPlayPhase(1) End LineEndFrequency(78%), LineWinFrequency(78%), DrawFrequency(22%) Behaviour PieceNumberAverage(30.97), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(58.92), DurationTurnsStdDev(6.76), DurationTurnsNotTimeouts(58.92), DecisionMoves(0.98), BoardCoverageDefault(0.73), AdvantageP1(0.54), Balance(0.92), Completion(0.78), Drawishness(0.22), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(9.16), DecisionFactorAverage(9.29) Implementation PlayoutsPerSecond(3933.04), MovesPerSecond(233330.72) Container NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(9), NumCorners(8), NumDirections(6.49), NumOrthogonalDirections(3.47), NumDiagonalDirections(3.02), NumAdjacentDirections(6.49), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(50), NumLayers(1), NumEdges(204), NumCells(90), NumVertices(116), NumPerimeterSites(40), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(2), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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