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Concepts for Game Shatranj al-Mustatila Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Shatranj al-Mustatila
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1) Play PassDecisionFrequency(8%), StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(43%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(15%), HopDecisionFrequency(15%), HopDecisionMoreThanOneFrequency(7%), HopDecisionFriendToEmptyFrequency(7%), RemoveEffectFrequency(2%), RollFrequency(99%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End Behaviour PieceNumberAverage(28.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(181.64), DurationTurnsStdDev(68.86), DurationTurnsNotTimeouts(181.64), DecisionMoves(0.81), BoardCoverageDefault(0.95), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(3.81), DecisionFactorAverage(4.46) Implementation PlayoutsPerSecond(30.17), MovesPerSecond(10282.82) Container NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)
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