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Concepts for Game Shatranj al-Mustatila Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Shatranj al-Mustatila

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice
End
End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger
Visual
ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1)
Play
PassDecisionFrequency(7%), StepDecisionFrequency(45%), StepDecisionToEmptyFrequency(42%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(6%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(4%), RollFrequency(100%), ReplacementCaptureFrequency(4%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(26.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(324.09), DurationTurnsStdDev(103.82), DurationTurnsNotTimeouts(324.09), DecisionMoves(0.82), BoardCoverageDefault(0.99), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(3.97), DecisionFactorAverage(4.65)
Implementation
PlayoutsPerSecond(27.26), MovesPerSecond(9222.4)
Container
NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65)
Component
NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council