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Concepts for Game Level Chess Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Multiplication, Comparison, Equal, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(4) Start NumStartComponents(64), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(64) Play StepDecisionFrequency(64%), StepDecisionToEmptyFrequency(63%), SlideDecisionFrequency(31%), SlideDecisionToEmptyFrequency(30%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(5%), FromToDecisionEmptyFrequency(5%), RemoveEffectFrequency(2%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End Behaviour PieceNumberAverage(18.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3388.84), DurationTurnsStdDev(2237.42), DurationTurnsNotTimeouts(396.94), DecisionMoves(0.97), BoardCoverageDefault(0.89), AdvantageP1(0.46), Balance(0.92), Completion(0.16), Drawishness(0.23), Timeouts(0.65), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(18.4), DecisionFactorAverage(18.92) Implementation PlayoutsPerSecond(2.47), MovesPerSecond(12244.52) Container NumPlayableSitesOnBoard(160), NumColumns(14), NumRows(14), NumCorners(12), NumDirections(7.03), NumOrthogonalDirections(3.65), NumDiagonalDirections(3.38), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(52), NumInnerSites(108), NumLayers(1), NumEdges(348), NumCells(160), NumVertices(189), NumPerimeterSites(52), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(8), NumConcaveCorners(4), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(160) Component NumComponentsType(24), NumComponentsTypePerPlayer(6), NumDice(0)
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