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Concepts for Game Level Chess

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, Multiplayer
Equipment
Equipment, Container, Board, NumRows(14), NumCorners(12), NumDirections(7.03), NumOrthogonalDirections(3.65), NumDiagonalDirections(3.38), NumAdjacentDirections(7.03), NumOuterSites(52), NumInnerSites(108), NumLayers(1), NumEdges(348), NumCells(160), NumVertices(189), NumPerimeterSites(52), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(8), NumConcaveCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(160), NumColumns(14), NumContainers(1), NumPlayableSites(160), Component, Piece, NumComponentsType(24), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard, NumStartComponents(64), NumStartComponentsBoard(64)
Play
Rules, Play, Moves, Remove(7%), Step, StepDecision(48%), StepToEmpty(45%), StepToEnemy(3%), SetMove, MoveAgain(0%), Slide, SlideDecision(40%), SlideToEmpty(38%), SlideToEnemy(3%), SlideToFriend, Leap, LeapDecision(12%), LeapToEmpty(11%), LeapToEnemy(1%), Promotion(0%), Capture, ReplacementCapture(7%), Conditions, SpaceConditions, Contains, MoveConditions, Stalemate, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1)
End
End, CaptureEnd, Checkmate, StalemateEnd, NoProgressEnd(74%), Draw(100%)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState(2%), Variable, SetPending(2%), InternalCounter, SetInternalCounter(19%), Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council