| 
			  
				 
				
					
					
					
											Concepts for Game Tic-Tac-Toe Misere Computed with Alpha-Beta playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Default
  Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineLoss, Misere Behaviour Implementation Visual ComponentStyle, DiscComponent Math Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
  Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(18%), AddDecisionFrequency(82%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(5.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(11), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(11), DecisionMoves(0.73), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.58), BranchingFactorAverage(4.27), DecisionFactorAverage(5.5) Implementation PlayoutsPerSecond(182094.63), MovesPerSecond(1434882.95) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(4.44), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.78), NumAdjacentDirections(4.44), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
 |